Used by Chute::createBottom to create an unordered particle layer.
Definition: ChuteBottom.h:19
void actionsBeforeTimeStep() override
Performs all necessary actions before the start of a time step (none in this case)
Definition: ChuteBottom.cc:312
Mdouble getThickness() const
Returns the thickness of the multilayer rough bottom.
Definition: ChuteBottom.cc:321
void setupInitialConditions() override
Sets up initial conditions before running a chute simulation.
Definition: ChuteBottom.cc:200
ChuteBottom()
This is the default constructor. All it does is set sensible defaults.
Definition: ChuteBottom.cc:16
void setIsBottomPeriodic(bool isBottomPeriodic)
Sets whether the bottom should be periodic in Y.
Definition: ChuteBottom.cc:350
bool getIsBottomPeriodic() const
Returns TRUE if the bottom is periodic in Y.
Definition: ChuteBottom.cc:341
void constructor()
This is the actual constructor METHOD; it is called by all constructors above (except the default cop...
Definition: ChuteBottom.cc:88
Mdouble thickness_
Thickness of the multilayer chute rough bottom. See also documentation of ChuteBottom::makeRoughBotto...
Definition: ChuteBottom.h:102
bool isBottomPeriodic_
TRUE if the bottom is periodic in Y.
Definition: ChuteBottom.h:107
void makeRoughBottom(Chute &chute)
Makes a multilayered rough bottom with thickness thickness_.
Definition: ChuteBottom.cc:117
void setThickness(Mdouble thickness)
Sets the thickness of the multilayer rough bottom.
Definition: ChuteBottom.cc:331
Creates chutes with different bottoms. Inherits from Mercury3D (-> MercuryBase -> DPMBase).
Definition: Chute.h:44
The DPMBase header includes quite a few header files, defining all the handlers, which are essential....
Definition: DPMBase.h:56
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:16
This is the base class for both Mercury2D and Mercury3D. Note the actually abstract grid is defined i...
Definition: MercuryBase.h:105