BinaryDensities.cpp File Reference
#include <iostream>
#include <Species/LinearViscoelasticSlidingFrictionSpecies.h>
#include "Mercury3D.h"
#include "Walls/InfiniteWall.h"

Classes

class  my_problem
 todo{This code is not working as is wanted} More...
 

Functions

int main (int argc UNUSED, char *argv[] UNUSED)
 

Function Documentation

◆ main()

int main ( int argc  UNUSED,
char *argv[]  UNUSED 
)
166 {
167 
168 
169  //Set problem up
171  problem.setName("leidenfrost");
172  problem.setTimeMax(21);
173 
174 
175  //Set Container Geometry
176  problem.setXMax(100.0/1000);
177  problem.setYMax(100.0/1000);
178  problem.setZMax(200.0/1000);
179 
180 
181  //Set Partilce and Wall properties
182  //
183  //214 5mm glass particles
184  problem.set_NumberOfParticles(1000);
185  problem.set_ParticleRadius(2.5/1000);
186  problem.set_ParticleDensity(2500,3000);
187  double tc=1e-5;
188  problem.set_CollisionTime(tc);
189  problem.set_WallCOR(.6);
190  problem.set_WallFriction(4.0);
191  problem.set_ParticleCOR(0.91);
192 
193 
194  //Shaker prop
195 //This is fake lowering the frequence and raising amplitude by a factor of 5.
196 
197  problem.set_Frequency(70);
198  problem.set_Amplitude(0.862/1000);
199  //problem.set_Amplitude(2.5/1000);
200 
201 
202  //Now run the code and solve - time is set here because I am using the autodetect
203  problem.autoNumber();
204  problem.setTimeStep(tc/50);
205  problem.setSaveCount(1000*21);
206 
207  problem.solve();
208 }
Array< double, 1, 3 > e(1./3., 0.5, 2.)
todo{This code is not working as is wanted}
Definition: elastic_gas.cpp:13
Constructor for SteadyAxisymAdvectionDiffusion problem
Definition: steady_axisym_advection_diffusion.cc:213

References e(), and problem.