26 bench<Action_axpy<blaze_interface<REAL_TYPE> > >(MIN_AXPY, MAX_AXPY, NB_POINT);
27 bench<Action_axpby<blaze_interface<REAL_TYPE> > >(MIN_AXPY, MAX_AXPY, NB_POINT);
29 bench<Action_matrix_vector_product<blaze_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
30 bench<Action_atv_product<blaze_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
31 bench<Action_matrix_matrix_product<blaze_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
32 bench<Action_ata_product<blaze_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
33 bench<Action_aat_product<blaze_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);