5 #ifndef BOUNDARIES_POLYDISPERSEINSERTIONBOUNDARY_H
6 #define BOUNDARIES_POLYDISPERSEINSERTIONBOUNDARY_H
81 void read(std::istream& is)
override;
86 void write(std::ostream& os)
const override;
float * p
Definition: Tutorial_Map_using.cpp:9
Definition: BaseParticle.h:33
Boundary structure for boundaries used for insertion of particles.
Definition: InsertionBoundary.h:29
Like an InsertionBoundary but generates particles of multiple types. Note that, as a child of Inserti...
Definition: PolydisperseInsertionBoundary.h:26
std::vector< Mdouble > sizeDispersities_
The dispersity allowed in the particle size.
Definition: PolydisperseInsertionBoundary.h:109
std::string getName() const override
Returns the name of the object.
Definition: PolydisperseInsertionBoundary.cc:206
void setGeometry(int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax)
Set position and velocity of inserted particles.
Definition: PolydisperseInsertionBoundary.cc:61
void write(std::ostream &os) const override
writes boundary properties to ostream
Definition: PolydisperseInsertionBoundary.cc:191
std::vector< Mdouble > massesInserted_
Definition: PolydisperseInsertionBoundary.h:123
std::vector< Mdouble > volumesInserted_
Definition: PolydisperseInsertionBoundary.h:124
Vec3D velMax_
Definition: PolydisperseInsertionBoundary.h:117
void setGenerandum(unsigned int spec, BaseParticle *generandum, double probability, double sizeDispersity)
Change a particle to be copied.
Definition: PolydisperseInsertionBoundary.cc:84
void read(std::istream &is) override
reads boundary properties from istream
Definition: PolydisperseInsertionBoundary.cc:166
void placeParticle(BaseParticle *p, RNG &random) override
Places the particle in a random position with a random velocity.
Definition: PolydisperseInsertionBoundary.cc:152
void addGenerandum(BaseParticle *generandum, double probability, double sizeDispersity)
Add a new prototype of particle to be copied.
Definition: PolydisperseInsertionBoundary.cc:70
Vec3D posMin_
As in CubeInsertionBoundary. JMFT: TODO: Later we should completely separate InsertionBoundary geomet...
Definition: PolydisperseInsertionBoundary.h:117
std::vector< unsigned int > numbersInserted_
For keeping track of how much of each prototype we have inserted.
Definition: PolydisperseInsertionBoundary.h:122
PolydisperseInsertionBoundary * copy() const override
Creates a copy on the heap and returns a pointer.
Definition: PolydisperseInsertionBoundary.cc:53
BaseParticle * generateParticle(RNG &random) override
Generates a particle from the possible species.
Definition: PolydisperseInsertionBoundary.cc:108
std::vector< BaseParticle * > generanda_
Prototypes of the particles that can be generated.
Definition: PolydisperseInsertionBoundary.h:98
Vec3D posMax_
Definition: PolydisperseInsertionBoundary.h:117
PolydisperseInsertionBoundary()
Constructor; sets everything to 0.
Definition: PolydisperseInsertionBoundary.cc:15
std::vector< Mdouble > probabilitates_
The probabilities of generating each type of particle. These probabilities are not normalised.
Definition: PolydisperseInsertionBoundary.h:104
BaseParticle * getGenerandum(unsigned int spec) const
Get the particles that need to be copied.
~PolydisperseInsertionBoundary() override
Destructor: default destructor.
Definition: PolydisperseInsertionBoundary.cc:45
Vec3D velMin_
Definition: PolydisperseInsertionBoundary.h:117
This is a class that generates random numbers i.e. named the Random Number Generator (RNG).
Definition: RNG.h:32
Definition: Kernel/Math/Vector.h:30
std::string string(const unsigned &i)
Definition: oomph_definitions.cc:286