35 bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
36 bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
38 bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
39 bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
40 bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
42 bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY, MAX_AXPY, NB_POINT);