btl_blitz.cpp File Reference
#include "utilities.h"
#include "blitz_interface.hh"
#include "blitz_LU_solve_interface.hh"
#include "bench.hh"
#include "action_matrix_vector_product.hh"
#include "action_matrix_matrix_product.hh"
#include "action_axpy.hh"
#include "action_lu_solve.hh"
#include "action_ata_product.hh"
#include "action_aat_product.hh"
#include "action_atv_product.hh"

Functions

int main ()
 

Variables

 BTL_MAIN
 

Function Documentation

◆ main()

int main ( )
34  {
35  bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
36  bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV, MAX_MV, NB_POINT);
37 
38  bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
39  bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
40  bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM, MAX_MM, NB_POINT);
41 
42  bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY, MAX_AXPY, NB_POINT);
43 
44  // bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
45 
46  return 0;
47 }

Variable Documentation

◆ BTL_MAIN

BTL_MAIN