![]() |
|
#include <MercuryBase.h>#include "TriangleWall.h"#include "InteractionHandler.h"#include "WallHandler.h"#include "DPMBase.h"#include "Particles/BaseParticle.h"Functions | |
| bool | setDistance (Mdouble &distance, const Vec3D &branch, Mdouble distanceMax) |
References Vec3D::getLengthSquared(), and sqrt().