97 species->setDensity(1.0);
99 std::cout<<species->getConstantRestitution()<<std::endl;
100 species->setDissipation(0.0);
101 species->setStiffness(1e6);
102 const Mdouble collisionTime = species->getCollisionTime(
problem.getClumpMass());
104 problem.setTimeStep(collisionTime / 50.0);
116 Vec3D angVel =
p->getAngularVelocity();
117 Vec3D known_angVel =
Vec3D(-1.30004, 19.9932, 0.944699);
119 Vec3D pos =
p->getPosition();
120 Vec3D known_pos =
Vec3D(-0.201397, -2.37542, -0.284277);
Array< double, 1, 3 > e(1./3., 0.5, 2.)
Species< LinearViscoelasticNormalSpecies, FrictionSpecies > LinearViscoelasticFrictionSpecies
Definition: LinearViscoelasticFrictionSpecies.h:12
float * p
Definition: Tutorial_Map_using.cpp:9
Definition: ClumpParticle.h:20
Definition: Kernel/Math/Vector.h:30
Definition: PeriodicClumpSelfTest.cpp:19
void check(double real, double ideal, double error, std::string errorMessage)
Definition: TestHelpers.cc:16
Constructor for SteadyAxisymAdvectionDiffusion problem
Definition: steady_axisym_advection_diffusion.cc:213