5 #ifndef EMPTYTANGENTIALINTERACTION_H
6 #define EMPTYTANGENTIALINTERACTION_H
60 void read(std::istream& is)
override;
65 void write(std::ostream& os)
const override;
float * p
Definition: Tutorial_Map_using.cpp:9
Defines the basic properties that a interactable object can have.
Definition: BaseInteractable.h:34
Stores information about interactions between two interactable objects; often particles but could be ...
Definition: BaseInteraction.h:39
Definition: BaseParticle.h:33
In case one wants to have a frictionless interaction between the interactables (particles or walls),...
Definition: EmptyFrictionInteraction.h:25
void integrate(Mdouble timeStep) override
Does nothing as there is no force.
Definition: EmptyFrictionInteraction.cc:79
std::string getBaseName() const
Returns interaction name/type.
Definition: EmptyFrictionInteraction.cc:118
~EmptyFrictionInteraction() override
Destructor.
Definition: EmptyFrictionInteraction.cc:48
Mdouble getElasticEnergy() const override
Returns zero as it is an frictionless interaction.
Definition: EmptyFrictionInteraction.cc:85
void computeFrictionInteraction()
Definition: EmptyFrictionInteraction.cc:73
Mdouble getTangentialOverlap() const override
Returns zero overlap.
Definition: EmptyFrictionInteraction.cc:93
EmptyFrictionSpecies SpeciesType
An alias name for EmptyFrictionSpecies.
Definition: EmptyFrictionInteraction.h:30
EmptyFrictionInteraction()
Definition: EmptyFrictionInteraction.cc:26
const EmptyFrictionSpecies * getSpecies() const
Returns a const pointer of type EmptyFrictionSpecies*.
Definition: EmptyFrictionInteraction.cc:109
const Vec3D getTangentialForce() const override
Returns zero tangential force.
Definition: EmptyFrictionInteraction.cc:101
void write(std::ostream &os) const override
Interaction write function, which accepts an std::ostream as input.
Definition: EmptyFrictionInteraction.cc:58
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
Definition: EmptyFrictionInteraction.cc:64
void computeFrictionForce()
Computes nothing, it is an empty function.
Definition: EmptyFrictionInteraction.cc:70
EmptyFrictionSpecies is used to create a force law without frictional forces.
Definition: EmptyFrictionSpecies.h:21
Definition: Kernel/Math/Vector.h:30
#define I
Definition: main.h:127
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:77
std::string string(const unsigned &i)
Definition: oomph_definitions.cc:286