heat_transfer_and_melting/two_d_unsteady_heat_melt/animate.py File Reference

Namespaces

 animate
 

Variables

 animate.soln_pvd = PVDReader( FileName='RESLT/soln.pvd' )
 
 animate.AnimationScene1 = GetAnimationScene()
 
 animate.PlayMode
 
 animate.DataRepresentation1 = Show()
 
 animate.ScaleFactor
 
 animate.ScalarOpacityUnitDistance
 
 animate.SelectionPointFieldDataArrayName
 
 animate.EdgeColor
 
 animate.WarpByScalar1 = WarpByScalar()
 
 animate.CameraViewUp
 
 animate.CameraPosition
 
 animate.CameraClippingRange
 
 animate.CameraFocalPoint
 
 animate.CameraParallelScale
 
 animate.CenterOfRotation
 
 animate.Scalars
 
 animate.DataRepresentation2 = Show()
 
 animate.a1_V1_PVLookupTable = GetLookupTableForArray( "V1", 1, NanColor=[0.25, 0.0, 0.0], RGBPoints=[-0.10000000149011612, 0.23, 0.299, 0.754, -0.10000000149011612, 0.706, 0.016, 0.15], VectorMode='Magnitude', ColorSpace='Diverging', ScalarRangeInitialized=1.0 )
 
 animate.a1_V1_PiecewiseFunction = CreatePiecewiseFunction( Points=[0.0, 0.0, 0.5, 0.0, 1.0, 1.0, 0.5, 0.0] )
 
 animate.AnimationTime
 
 animate.CacheKey
 
 animate.ViewTime
 
 animate.UseCache
 
 animate.ScalarOpacityFunction
 
 animate.ColorArrayName
 
 animate.LookupTable
 
 animate.Visibility
 
 animate.Representation
 
 animate.flux_pvd = PVDReader( FileName='RESLT/flux.pvd' )
 
 animate.DataRepresentation3 = Show()
 
 animate.Calculator1 = Calculator()
 
 animate.AttributeMode
 
 animate.Function
 
 animate.ResultArrayName
 
 animate.DataRepresentation4 = Show()
 
 animate.Glyph1 = Glyph( GlyphType="Arrow", GlyphTransform="Transform2" )
 
 animate.SetScaleFactor
 
 animate.Vectors
 
 animate.GlyphTransform
 
 animate.GlyphType
 
 animate.DataRepresentation5 = Show()
 
 animate.Opacity
 
 animate.my_representation4 = GetDisplayProperties(Glyph1)
 
 animate.a1_V2_PVLookupTable = GetLookupTableForArray( "V2", 1, NanColor=[0.25, 0.0, 0.0], RGBPoints=[-0.18805700540542603, 0.23, 0.299, 0.754, 2.5486900806427, 0.706, 0.016, 0.15], VectorMode='Magnitude', ColorSpace='Diverging', ScalarRangeInitialized=1.0 )
 
 animate.a1_V2_PiecewiseFunction = CreatePiecewiseFunction( Points=[0.0, 0.0, 0.5, 0.0, 1.0, 1.0, 0.5, 0.0] )
 
 animate.DiffuseColor