13 dpm.
setName(
"TriangleWallSelfTest");
@ ONE_FILE
all data will be written into/ read from a single file called name_
std::enable_if<!std::is_pointer< U >::value, U * >::type copyAndAddObject(const U &object)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:360
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
Definition: BaseInteractable.cc:328
virtual void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:218
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:548
virtual void setSpecies(const ParticleSpecies *species)
Definition: BaseParticle.cc:798
void setSpecies(const ParticleSpecies *species)
Defines the species of the current wall.
Definition: BaseWall.cc:148
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc.
Definition: DPMBase.h:1433
void setDomain(const Vec3D &min, const Vec3D &max)
Sets the minimum coordinates of the problem domain.
Definition: DPMBase.cc:1089
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:400
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:1453
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created.
Definition: DPMBase.h:1443
void setParticlesWriteVTK(bool writeParticlesVTK)
Sets whether particles are written in a VTK file.
Definition: DPMBase.cc:933
void setTimeStep(Mdouble newDt)
Sets a new value for the simulation time step.
Definition: DPMBase.cc:1225
void setTimeMax(Mdouble newTMax)
Sets a new value for the maximum simulation duration.
Definition: DPMBase.cc:864
void solve()
The work horse of the code.
Definition: DPMBase.cc:4334
void setGravity(Vec3D newGravity)
Sets a new value for the gravitational acceleration.
Definition: DPMBase.cc:1374
The matrix class, also used for vectors and row-vectors.
Definition: Eigen/Eigen/src/Core/Matrix.h:186
void setCollisionTimeAndRestitutionCoefficient(Mdouble tc, Mdouble eps, BaseParticle *p)
Sets k, disp such that it matches a given tc and eps for a collision of two copies of particle p.
Definition: LinearViscoelasticNormalSpecies.cc:191
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:16
void setDensity(Mdouble density)
Definition: ParticleSpecies.cc:88
A spherical particle is the most simple particle used in MercuryDPM.
Definition: SphericalParticle.h:16
A TriangleWall is convex polygon defined as an intersection of InfiniteWall's.
Definition: TriangleWall.h:36
void setVertices(Vec3D A, Vec3D B, Vec3D C)
Sets member variables such that the wall represents a triangle with vertices A, B,...
Definition: TriangleWall.cc:144
Definition: Kernel/Math/Vector.h:30
void setWriteVTK(FileType)
Sets whether walls are written into a VTK file.
Definition: WallHandler.cc:445
Definition: matrices.h:74
Scalar * y
Definition: level1_cplx_impl.h:128
RealScalar s
Definition: level1_cplx_impl.h:130
const Mdouble pi
Definition: ExtendedMath.h:23
list x
Definition: plotDoE.py:28