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Base class for all non-spherical particle types. More...
#include <NonSphericalParticle.h>
Inheritance diagram for NonSphericalParticle:Public Member Functions | |
| NonSphericalParticle ()=default | |
| NonSphericalParticle (const NonSphericalParticle &p)=default | |
| NonSphericalParticle (const BaseParticle &p) | |
| Base class copy constructor. Creates a NonSphericalParticle particle from a BaseParticle. More... | |
| ~NonSphericalParticle () override=default | |
| NonSphericalParticle * | copy () const override=0 |
| std::string | getName () const override=0 |
| bool | isSphericalParticle () const override |
| virtual Mdouble | getKineticEnergy () const override |
| virtual Mdouble | getRotationalEnergy () const override |
| Calculates the particle's rotational kinetic energy. More... | |
| virtual Mdouble | getSurfaceArea () const override |
Public Member Functions inherited from BaseParticle | |
| BaseParticle () | |
| Basic Particle constructor, creates an Particle at (0,0,0) with radius, mass and inertia equal to 1. More... | |
| BaseParticle (const BaseParticle &p) | |
| Particle copy constructor, which accepts as input a reference to a Particle. It creates a copy of this Particle and all it's information. Usually it is better to use the copy() function for polymorphism. More... | |
| BaseParticle (const ParticleSpecies *s) | |
| ~BaseParticle () override | |
| Particle destructor, needs to be implemented and checked if it removes tangential spring information. More... | |
| virtual Mdouble | getVolume () const |
| Get Particle volume function, which required a reference to the Species vector. It returns the volume of the Particle. More... | |
| void | fixParticle () |
| Fix Particle function. It fixes a Particle by setting its inverse mass and inertia and velocities to zero. More... | |
| bool | isFixed () const override |
| Is fixed Particle function. It returns whether a Particle is fixed or not, by checking its inverse Mass. More... | |
| bool | isMPIParticle () const |
| Indicates if this particle is a ghost in the MPI domain. More... | |
| void | setMPIParticle (bool flag) |
| Flags the mpi particle status. More... | |
| bool | isInMPIDomain () |
| Indicates if the particle is in the communication zone of the mpi domain. More... | |
| void | setInMPIDomain (bool flag) |
| Flags the status of the particle if wether it is in the communication zone or not. More... | |
| bool | isInPeriodicDomain () const |
| Indicates if the particle is in the periodic boundary communication zone. More... | |
| void | setInPeriodicDomain (bool flag) |
| Flags the status of the particle whether it is in the periodic communication zone or not. More... | |
| bool | isPeriodicGhostParticle () const |
| Indicates if this particle is a ghost in the periodic boundary. More... | |
| void | setPeriodicGhostParticle (bool flag) |
| Flags the status of the particle to be a ghost in periodic boundary or not. More... | |
| bool | isMaserParticle () const |
| Indicates if this particle belongs to the maser boundary. More... | |
| void | setMaserParticle (bool flag) |
| Flags the status of the particle if it belongs to the maser boundary or not. More... | |
| void | setCommunicationComplexity (unsigned complexity) |
| Set the communication complexity of the particle. More... | |
| unsigned | getCommunicationComplexity () |
| Obtains the communication complexity of the particle. More... | |
| void | setPeriodicComplexity (std::vector< int > complexity) |
| Set the periodic communication complexity of the particle. More... | |
| void | setPeriodicComplexity (int index, int value) |
| Set the periodic communication complexity of the particle. More... | |
| const std::vector< int > & | getPeriodicComplexity () |
| Obtains the periodic communication complexity of the particle. More... | |
| void | setPreviousPeriodicComplexity (std::vector< int > complexity) |
| Set the previous periodic communication complexity of the paritcle. More... | |
| const std::vector< int > & | getPreviousPeriodicComplexity () const |
| Sets the previous periodic communication complexity of the particle. More... | |
| int | getPeriodicComplexity (int index) |
| Gets the periodic communication complexity of a certain boundary. More... | |
| void | unfix () |
| Unfix Particle function, which required a reference to the Species vector. It unfixes a Particle by computing the Particles mass and inertia. More... | |
| void | read (std::istream &is) override |
| Particle read function, which accepts an std::istream as input. More... | |
| virtual void | oldRead (std::istream &is) |
| void | write (std::ostream &os) const override |
| Particle print function, which accepts an std::ostream as input. More... | |
| virtual void | setInfo (Mdouble info) |
| Sets some user-defined information about this object (by default, species ID). More... | |
| virtual Mdouble | getInfo () const |
| Returns some user-defined information about this object (by default, species ID). More... | |
| void | setTimeStamp (unsigned timeStamp) |
| unsigned | getTimeStamp () const |
| void | printHGrid (std::ostream &os) const |
| Adds particle's HGrid level and cell coordinates to an ostream. More... | |
| unsigned int | getHGridLevel () const |
| Returns particle's HGrid level. More... | |
| BaseParticle * | getHGridNextObject () const |
| Returns pointer to next object in particle's HGrid level & cell. More... | |
| BaseParticle * | getHGridPrevObject () const |
| Returns pointer to previous object in particle's HGrid level & cell. More... | |
| int | getHGridX () const |
| Returns particle's HGrid cell X-coordinate. More... | |
| int | getHGridY () const |
| Returns particle's HGrid cell Y-coordinate. More... | |
| int | getHGridZ () const |
| Returns particle's HGrid cell Z-coordinate. More... | |
| MatrixSymmetric3D | getInvInertia () const |
| Returns the inverse of the particle's inertia tensor. More... | |
| Mdouble | getInvMass () const override |
| Returns the inverse of the particle's mass. More... | |
| Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const override |
| Mdouble | getGravitationalEnergy () const |
| Calculates the particle's gravitational energy. More... | |
| Mdouble | getMass () const |
| Returns the particle's mass. More... | |
| Vec3D | getMomentum () const |
| MatrixSymmetric3D | getInertia () const |
| Vec3D | getAngularMomentum () const |
| BaseParticle * | getPeriodicFromParticle () const |
| Returns the 'original' particle this one's a periodic copy of. More... | |
| Mdouble | getRadius () const |
| Returns the particle's radius. More... | |
| Mdouble | getMaxInteractionRadius () const |
| Returns the particle's interaction radius, which might be different from radius_ (e.g., when dealing with wet particles) More... | |
| Mdouble | getInteractionDistance (const BaseInteractable *i) const |
| Returns the interactionDistance_ of the mixed species of this particle and the particle or wall i. More... | |
| Mdouble | getSumOfInteractionRadii (const BaseParticle *particle) const |
| returns the sum of the radii plus the interactionDistance More... | |
| Mdouble | getWallInteractionRadius (const BaseWall *wall) const |
| returns the radius plus the interactionDistance More... | |
| const Vec3D & | getPreviousPosition () const |
| Returns the particle's position in the previous time step. More... | |
| const Vec3D | getDisplacement2 (Mdouble xmin, Mdouble xmax, Mdouble ymin, Mdouble ymax, Mdouble zmin, Mdouble zmax, Mdouble t) const |
| virtual void | setInertia () |
| void | setInertia (MatrixSymmetric3D inertia) |
| Sets the particle's inertia_ (and adjusts invInertia_ accordingly) More... | |
| void | setInverseInertia (MatrixSymmetric3D inverseInertia) |
| Sets the particle's inertia_ (and adjusts invInertia_ accordingly) More... | |
| void | setInfiniteInertia () |
| Sets the particle's inertia_ to 'infinite' (1e20) and its invInertia_ to 0. More... | |
| void | setPeriodicFromParticle (BaseParticle *p) |
| Assigns the pointer to the 'original' particle this one's a periodic copy of (used in periodic boundary condition implementations). More... | |
| void | setHGridX (const int x) |
| Sets the particle's HGrid cell X-coordinate. More... | |
| void | setHGridY (const int y) |
| Sets the particle's HGrid cell Y-coordinate. More... | |
| void | setHGridZ (const int z) |
| Sets the particle's HGrid cell Z-coordinate. More... | |
| void | setHGridLevel (const unsigned int level) |
| Sets the particle's HGrid level. More... | |
| void | setHGridNextObject (BaseParticle *p) |
| Sets the pointer to the next object in the particle's HGrid cell & level. More... | |
| void | setHGridPrevObject (BaseParticle *p) |
| Sets the pointer to the previous object in the particle's HGrid cell & level. More... | |
| virtual void | setRadius (Mdouble radius) |
| Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) More... | |
| virtual Vec3D | getAxes () const |
| Only ustilised in case of superquadric particles. Had to create a virtual function to allow function access in writeVTK function in the particle handler. More... | |
| virtual Mdouble | getExponentEps1 () const |
| Only ustilised in case of superquadric particles. Had to create a virtual function to allow function access in writeVTK function in the particle handler. More... | |
| virtual Mdouble | getExponentEps2 () const |
| Only ustilised in case of superquadric particles. Had to create a virtual function to allow function access in writeVTK function in the particle handler. More... | |
| virtual void | setAxes (const Vec3D &axes) |
| Only ustilised in case of superquadric particles. More... | |
| virtual void | setExponents (const Mdouble &eps1, const Mdouble &eps2) |
| Only ustilised in case of superquadric particles. More... | |
| MERCURYDPM_DEPRECATED void | setMass (Mdouble mass) |
| Sets the particle's mass. More... | |
| void | setMassForP3Statistics (Mdouble mass) |
| Sets the particle's mass This function should not be used, but is necessary to extend the CG toolbox to non-spherical particles. More... | |
| void | setPreviousPosition (const Vec3D &pos) |
| Sets the particle's position in the previous time step. More... | |
| void | movePrevious (const Vec3D &posMove) |
| Adds a vector to the particle's previousPosition_. More... | |
| void | accelerate (const Vec3D &vel) |
| Increases the particle's velocity_ by the given vector. More... | |
| void | angularAccelerate (const Vec3D &angVel) |
| Increases the particle's angularVelocity_ by the given vector. More... | |
| void | setHandler (ParticleHandler *handler) |
| Sets the pointer to the particle's ParticleHandler. More... | |
| ParticleHandler * | getHandler () const |
| Returns pointer to the particle's ParticleHandler. More... | |
| BaseInteraction * | getInteractionWith (BaseParticle *P, unsigned timeStamp, InteractionHandler *interactionHandler) override |
| Checks if particle is in interaction with given particle P, and if so, returns vector of pointer to the associated BaseInteraction object (else returns empty vector). More... | |
| virtual bool | isInContactWith (const BaseParticle *P) const |
| Get whether or not this particle is in contact with the given particle. More... | |
| virtual void | integrateBeforeForceComputation (double time, double timeStep) |
| First step of Velocity Verlet integration. More... | |
| virtual void | integrateAfterForceComputation (double time, double timeStep) |
| Second step of Velocity Verlet integration. More... | |
| unsigned int | getParticleDimensions () const |
| Returns the particle's dimensions (either 2 or 3). More... | |
| MERCURYDPM_DEPRECATED void | setIndSpecies (unsigned int indSpecies) override |
| virtual void | setSpecies (const ParticleSpecies *species) |
| virtual void | actionsBeforeTimeStep () |
| virtual unsigned | getNumberOfFieldsVTK () const |
| virtual std::string | getTypeVTK (unsigned i) const |
| virtual std::string | getNameVTK (unsigned i) const |
| virtual std::vector< Mdouble > | getFieldVTK (unsigned i) const |
| virtual void | actionsAfterTimeStep () |
| const HGridCell & | getHGridCell () const |
| virtual void | computeMass (const ParticleSpecies &s) |
| Computes the particle's (inverse) mass and inertia. More... | |
| BaseParticle * | getClump () const |
| bool | isClump () const |
| Checks if particle is a clump (container) More... | |
| bool | isPebble () const |
| Checks if particle is a pebble (belongs to a clump) More... | |
| virtual Vec3D | getCenterOfMass () |
| virtual void | actionsAfterAddObject () |
Public Member Functions inherited from BaseInteractable | |
| BaseInteractable () | |
| Default BaseInteractable constructor. More... | |
| BaseInteractable (const BaseInteractable &p) | |
| Copy constructor. More... | |
| ~BaseInteractable () override | |
| Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
| unsigned int | getIndSpecies () const |
| Returns the index of the species associated with the interactable object. More... | |
| const ParticleSpecies * | getSpecies () const |
| Returns a pointer to the species of this BaseInteractable. More... | |
| void | setSpecies (const ParticleSpecies *species) |
| Sets the species of this BaseInteractable. More... | |
| const Vec3D & | getForce () const |
| Returns the force on this BaseInteractable. More... | |
| const Vec3D & | getTorque () const |
| Returns the torque on this BaseInteractable. More... | |
| void | setForce (const Vec3D &force) |
| Sets the force on this BaseInteractable. More... | |
| void | setTorque (const Vec3D &torque) |
| Sets the torque on this BaseInteractable. More... | |
| void | addForce (const Vec3D &addForce) |
| Adds an amount to the force on this BaseInteractable. More... | |
| void | addTorque (const Vec3D &addTorque) |
| Adds an amount to the torque on this BaseInteractable. More... | |
| virtual void | resetForceTorque (int numberOfOMPthreads) |
| void | sumForceTorqueOMP () |
| const Vec3D & | getPosition () const |
| Returns the position of this BaseInteractable. More... | |
| const Quaternion & | getOrientation () const |
| Returns the orientation of this BaseInteractable. More... | |
| virtual void | setPosition (const Vec3D &position) |
| Sets the position of this BaseInteractable. More... | |
| void | setOrientationViaNormal (Vec3D normal) |
| Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
| void | setOrientationViaEuler (Vec3D eulerAngle) |
| Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
| virtual void | setOrientation (const Quaternion &orientation) |
| Sets the orientation of this BaseInteractable. More... | |
| virtual void | move (const Vec3D &move) |
| Moves this BaseInteractable by adding an amount to the position. More... | |
| virtual void | rotate (const Vec3D &angularVelocityDt) |
| Rotates this BaseInteractable. More... | |
| const std::vector< BaseInteraction * > & | getInteractions () const |
| Returns a list of interactions which belong to this interactable. More... | |
| void | addInteraction (BaseInteraction *I) |
| Adds an interaction to this BaseInteractable. More... | |
| bool | removeInteraction (BaseInteraction *I) |
| Removes an interaction from this BaseInteractable. More... | |
| void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
| Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
| void | setVelocity (const Vec3D &velocity) |
| set the velocity of the BaseInteractable. More... | |
| void | setAngularVelocity (const Vec3D &angularVelocity) |
| set the angular velocity of the BaseInteractble. More... | |
| void | addVelocity (const Vec3D &velocity) |
| adds an increment to the velocity. More... | |
| void | addAngularVelocity (const Vec3D &angularVelocity) |
| add an increment to the angular velocity. More... | |
| virtual const Vec3D & | getVelocity () const |
| Returns the velocity of this interactable. More... | |
| virtual const Vec3D & | getAngularVelocity () const |
| Returns the angular velocity of this interactable. More... | |
| void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
| Allows the position of an infinite mass interactable to be prescribed. More... | |
| void | applyPrescribedPosition (double time) |
| Computes the position from the user defined prescribed position function. More... | |
| void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
| Allows the velocity of an infinite mass interactable to be prescribed. More... | |
| void | applyPrescribedVelocity (double time) |
| Computes the velocity from the user defined prescribed velocity function. More... | |
| void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
| Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
| void | applyPrescribedOrientation (double time) |
| Computes the orientation from the user defined prescribed orientation function. More... | |
| void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
| Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
| void | applyPrescribedAngularVelocity (double time) |
| Computes the angular velocity from the user defined prescribed angular velocity. More... | |
| virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
| Returns the velocity at the contact point, use by many force laws. More... | |
| void | integrateBeforeForceComputation (double time, double timeStep) |
| This is part of integrate routine for objects with infinite mass. More... | |
| void | integrateAfterForceComputation (double time, double timeStep) |
| This is part of the integration routine for objects with infinite mass. More... | |
| virtual bool | isFaceContact (const Vec3D &normal) const |
Public Member Functions inherited from BaseObject | |
| BaseObject ()=default | |
| Default constructor. More... | |
| BaseObject (const BaseObject &p)=default | |
| Copy constructor, copies all the objects BaseObject contains. More... | |
| virtual | ~BaseObject ()=default |
| virtual destructor More... | |
| virtual void | moveInHandler (unsigned int index) |
| Except that it is virtual, it does the same thing as setIndex() does. More... | |
| void | setIndex (unsigned int index) |
| Allows one to assign an index to an object in the handler/container. More... | |
| void | setId (unsigned long id) |
| Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
| unsigned int | getIndex () const |
| Returns the index of the object in the handler. More... | |
| unsigned int | getId () const |
| Returns the unique identifier of any particular object. More... | |
| void | setGroupId (unsigned groupId) |
| unsigned | getGroupId () const |
Additional Inherited Members | |
Public Attributes inherited from BaseParticle | |
| Mdouble | radius_ |
| Mdouble | invMass_ |
| Particle radius_. More... | |
| MatrixSymmetric3D | invInertia_ |
| Inverse Particle mass (for computation optimization) More... | |
| BaseParticle * | clumpParticle_ |
| Function that updates necessary quantities of a clump particle after adding a pebble. More... | |
| bool | isPebble_ |
| pointer to a clump particle (for a pebble) More... | |
| bool | isClump_ |
| The particle is pebble. More... | |
Base class for all non-spherical particle types.
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default |
Default constructor.
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default |
Default copy constructor.
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inline |
Base class copy constructor. Creates a NonSphericalParticle particle from a BaseParticle.
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overridedefault |
Default destructor.
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overridepure virtual |
Particle copy method. Pure virtual as this needs to set in the derived class.
Implements BaseParticle.
Implemented in SuperQuadricParticle, and ClumpParticle.
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inlineoverridevirtual |
The following redefines functions of BaseParticles as virtual to make them available in child Clump class
Reimplemented from BaseParticle.
Reimplemented in ClumpParticle.
References BaseParticle::getKineticEnergy().
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overridepure virtual |
Returns the name of the object. Pure virtual as this needs to set in the derived class.
Reimplemented from BaseParticle.
Implemented in SuperQuadricParticle, and ClumpParticle.
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inlineoverridevirtual |
Calculates the particle's rotational kinetic energy.
Reimplemented from BaseParticle.
Reimplemented in ClumpParticle.
References BaseParticle::getRotationalEnergy().
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inlineoverridevirtual |
This property is not yet implemented for non-spherical particles.
Reimplemented from BaseParticle.
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inlineoverridevirtual |
This property is the main characteristic of non-spherical particles. Set here for all derived classes.
Implements BaseParticle.