16 std::vector<double> knotsU = {0,0,0,1,1,1};
17 std::vector<double> knotsV = {0,0,1,1};
18 std::vector<std::vector<Vec3D>> controlPoints = {{{1,0,0},{1,0,2}},{{1,1,0},{1,1,2}},{{0,1,0},{0,1,2}}} ;
19 std::vector<std::vector<Mdouble>>
weights = {{1,1},{1,1},{2,2}};
24 dpm.
setName(
"NurbsSurfaceUnitTest");
30 nurbsWall.
set(nurbsSurface);
36 for (
double x=-.5;
x<=4.5;
x+=.125) {
37 for (
double z = -.5; z <= 2.5; z += .5) {
48 if (
w->getDistanceAndNormal(*
p, distance,
normal)) {
49 p->setPosition(distance *
normal +
p->getPosition());
50 ss <<
p->getPosition() <<
'\t' << distance <<
'\t' << distance *
normal +
p->getPosition() <<
'\n';
52 p->setPosition({0,0,0});
58 dpm.
setName(
"NurbsWallUnitTest");
@ ONE_FILE
all data will be written into/ read from a single file called name_
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
Definition: LinearViscoelasticSpecies.h:11
RowVector3d w
Definition: Matrix_resize_int.cpp:3
float * p
Definition: Tutorial_Map_using.cpp:9
std::enable_if<!std::is_pointer< U >::value, U * >::type copyAndAddObject(const U &object)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:360
virtual void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:218
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:548
virtual void setSpecies(const ParticleSpecies *species)
Definition: BaseParticle.cc:798
void setSpecies(const ParticleSpecies *species)
Defines the species of the current wall.
Definition: BaseWall.cc:148
The DPMBase header includes quite a few header files, defining all the handlers, which are essential....
Definition: DPMBase.h:56
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc.
Definition: DPMBase.h:1433
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:400
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:1453
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created.
Definition: DPMBase.h:1443
void setParticlesWriteVTK(bool writeParticlesVTK)
Sets whether particles are written in a VTK file.
Definition: DPMBase.cc:933
void forceWriteOutputFiles()
Writes output files immediately, even if the current time step was not meant to be written....
Definition: DPMBase.cc:4094
Definition: NurbsSurface.h:13
This function defines a wall via a NurbsSurface.
Definition: NurbsWall.h:16
void set(const NurbsSurface &nurbsSurface)
Defines a wall, given a NurbsSurface.
Definition: NurbsWall.cc:48
A spherical particle is the most simple particle used in MercuryDPM.
Definition: SphericalParticle.h:16
Definition: Kernel/Math/Vector.h:30
void setWriteVTK(FileType)
Sets whether walls are written into a VTK file.
Definition: WallHandler.cc:445
RealScalar s
Definition: level1_cplx_impl.h:130
void normal(const Vector< double > &x, Vector< double > &normal)
Definition: free_surface_rotation.cc:65
list weights
Definition: calibrate.py:94
bool writeToFile(const std::string &filename, const std::string &filecontent)
Writes a string to a file.
Definition: FileIOHelpers.cc:29
list x
Definition: plotDoE.py:28