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A wall that is the inside (concave side) of an arc of a cylinder, like a pipe or half-pipe. More...
#include <ArcWall.h>
Inheritance diagram for ArcWall:Public Member Functions | |
| ArcWall () | |
| Default constructor. More... | |
| ArcWall (const ArcWall &aw) | |
| Copy constructor. More... | |
| ~ArcWall () override=default | |
| Default destructor. More... | |
| void | set (Vec3D axis, Vec3D pos, Mdouble radius, Vec3D centreline, Mdouble semiangle) |
| Set parameters of the ArcWall. More... | |
| ArcWall * | copy () const override |
| Pure virtual function that can be overwritten in inherited classes in order to copy a BaseWall. More... | |
| bool | getDistanceAndNormal (const BaseParticle &p, Mdouble &distance, Vec3D &normal) const override |
| Pure virtual function that computes the distance of a BaseParticle to this wall and returns the normal of this wall if there is a collision. More... | |
| BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
| Returns the interaction between this object and a given BaseParticle. More... | |
| void | read (std::istream &is) override |
| Reads a BaseInteractable from an input stream. More... | |
| void | write (std::ostream &os) const override |
| Write a BaseInteractable to an output stream. More... | |
| std::string | getName () const override |
| A purely virtual function. More... | |
Public Member Functions inherited from BaseWall | |
| BaseWall () | |
| Default constructor. More... | |
| BaseWall (const BaseWall &w) | |
| Copy constructor. More... | |
| ~BaseWall () override | |
| Default destructor. More... | |
| void | read (std::istream &is) override |
| Function that reads a BaseWall from an input stream, usually a restart file. More... | |
| void | write (std::ostream &os) const override |
| Function that writes a BaseWall to an output stream, usually a restart file. More... | |
| virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
| virtual bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
| virtual Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const |
| virtual void | setHandler (WallHandler *handler) |
| A function which sets the WallHandler for this BaseWall. More... | |
| WallHandler * | getHandler () const |
| A function which returns the WallHandler that handles this BaseWall. More... | |
| void | setIndSpecies (unsigned int indSpecies) override |
| Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
| void | setSpecies (const ParticleSpecies *species) |
| Defines the species of the current wall. More... | |
| bool | isFixed () const override |
| void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
| Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More... | |
| virtual bool | isLocal (Vec3D &min, Vec3D &max) const |
| bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
| bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
| void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
| void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
| virtual BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) |
| virtual void | writeVTK (VTKContainer &vtk) const |
| void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
| const Vec3D | getAxis () const |
| BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
| Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More... | |
| virtual void | actionsOnRestart () |
| No implementation but can be overidden in its derived classes. More... | |
| virtual void | actionsAfterParticleGhostUpdate () |
| No implementation but can be overidden in its derived classes. More... | |
| virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
| Handles the addition of particles to the particleHandler. More... | |
| virtual void | handleParticleRemoval (unsigned int id) |
| Handles the addition of particles to the particleHandler. More... | |
| virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
| Check if all interactions are valid. More... | |
| bool | getVTKVisibility () const |
| void | setVTKVisibility (bool vtkVisibility) |
| void | addRenderedWall (BaseWall *w) |
| BaseWall * | getRenderedWall (size_t i) const |
| std::vector< BaseWall * > | getRenderedWalls () const |
| void | removeRenderedWalls () |
| void | renderWall (VTKContainer &vtk) |
| void | addParticlesAtWall (unsigned numElements=50) |
| void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
| virtual void | writeWallDetailsVTK (VTKData &data) const |
| virtual void | computeWear () |
Public Member Functions inherited from BaseInteractable | |
| BaseInteractable () | |
| Default BaseInteractable constructor. More... | |
| BaseInteractable (const BaseInteractable &p) | |
| Copy constructor. More... | |
| ~BaseInteractable () override | |
| Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
| unsigned int | getIndSpecies () const |
| Returns the index of the species associated with the interactable object. More... | |
| const ParticleSpecies * | getSpecies () const |
| Returns a pointer to the species of this BaseInteractable. More... | |
| void | setSpecies (const ParticleSpecies *species) |
| Sets the species of this BaseInteractable. More... | |
| const Vec3D & | getForce () const |
| Returns the force on this BaseInteractable. More... | |
| const Vec3D & | getTorque () const |
| Returns the torque on this BaseInteractable. More... | |
| void | setForce (const Vec3D &force) |
| Sets the force on this BaseInteractable. More... | |
| void | setTorque (const Vec3D &torque) |
| Sets the torque on this BaseInteractable. More... | |
| void | addForce (const Vec3D &addForce) |
| Adds an amount to the force on this BaseInteractable. More... | |
| void | addTorque (const Vec3D &addTorque) |
| Adds an amount to the torque on this BaseInteractable. More... | |
| virtual void | resetForceTorque (int numberOfOMPthreads) |
| void | sumForceTorqueOMP () |
| const Vec3D & | getPosition () const |
| Returns the position of this BaseInteractable. More... | |
| const Quaternion & | getOrientation () const |
| Returns the orientation of this BaseInteractable. More... | |
| virtual void | setPosition (const Vec3D &position) |
| Sets the position of this BaseInteractable. More... | |
| void | setOrientationViaNormal (Vec3D normal) |
| Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
| void | setOrientationViaEuler (Vec3D eulerAngle) |
| Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
| virtual void | setOrientation (const Quaternion &orientation) |
| Sets the orientation of this BaseInteractable. More... | |
| virtual void | move (const Vec3D &move) |
| Moves this BaseInteractable by adding an amount to the position. More... | |
| virtual void | rotate (const Vec3D &angularVelocityDt) |
| Rotates this BaseInteractable. More... | |
| const std::vector< BaseInteraction * > & | getInteractions () const |
| Returns a list of interactions which belong to this interactable. More... | |
| void | addInteraction (BaseInteraction *I) |
| Adds an interaction to this BaseInteractable. More... | |
| bool | removeInteraction (BaseInteraction *I) |
| Removes an interaction from this BaseInteractable. More... | |
| void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
| Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
| void | setVelocity (const Vec3D &velocity) |
| set the velocity of the BaseInteractable. More... | |
| void | setAngularVelocity (const Vec3D &angularVelocity) |
| set the angular velocity of the BaseInteractble. More... | |
| void | addVelocity (const Vec3D &velocity) |
| adds an increment to the velocity. More... | |
| void | addAngularVelocity (const Vec3D &angularVelocity) |
| add an increment to the angular velocity. More... | |
| virtual const Vec3D & | getVelocity () const |
| Returns the velocity of this interactable. More... | |
| virtual const Vec3D & | getAngularVelocity () const |
| Returns the angular velocity of this interactable. More... | |
| void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
| Allows the position of an infinite mass interactable to be prescribed. More... | |
| void | applyPrescribedPosition (double time) |
| Computes the position from the user defined prescribed position function. More... | |
| void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
| Allows the velocity of an infinite mass interactable to be prescribed. More... | |
| void | applyPrescribedVelocity (double time) |
| Computes the velocity from the user defined prescribed velocity function. More... | |
| void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
| Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
| void | applyPrescribedOrientation (double time) |
| Computes the orientation from the user defined prescribed orientation function. More... | |
| void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
| Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
| void | applyPrescribedAngularVelocity (double time) |
| Computes the angular velocity from the user defined prescribed angular velocity. More... | |
| virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
| Returns the velocity at the contact point, use by many force laws. More... | |
| void | integrateBeforeForceComputation (double time, double timeStep) |
| This is part of integrate routine for objects with infinite mass. More... | |
| void | integrateAfterForceComputation (double time, double timeStep) |
| This is part of the integration routine for objects with infinite mass. More... | |
| virtual Mdouble | getInvMass () const |
| virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
| virtual bool | isFaceContact (const Vec3D &normal) const |
Public Member Functions inherited from BaseObject | |
| BaseObject ()=default | |
| Default constructor. More... | |
| BaseObject (const BaseObject &p)=default | |
| Copy constructor, copies all the objects BaseObject contains. More... | |
| virtual | ~BaseObject ()=default |
| virtual destructor More... | |
| virtual void | moveInHandler (unsigned int index) |
| Except that it is virtual, it does the same thing as setIndex() does. More... | |
| void | setIndex (unsigned int index) |
| Allows one to assign an index to an object in the handler/container. More... | |
| void | setId (unsigned long id) |
| Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
| unsigned int | getIndex () const |
| Returns the index of the object in the handler. More... | |
| unsigned int | getId () const |
| Returns the unique identifier of any particular object. More... | |
| void | setGroupId (unsigned groupId) |
| unsigned | getGroupId () const |
Private Attributes | |
| Vec3D | axis_ |
| Vec3D | pos_ |
| Mdouble | radius_ |
| Vec3D | centreline_ |
| Mdouble | semiangle_ |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseWall | |
| static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
| Takes the points provided and adds a triangle strip connecting these points to the vtk container. More... | |
A wall that is the inside (concave side) of an arc of a cylinder, like a pipe or half-pipe.
The ArcWall is specified by the cylinder's axis (in turn by a position vector and a direction vector), its radius, a 'centreline direction' (pointing from a point on the axis to a point on the middle of the arc), and the semiangle of the arc.
The semiangle is stored and specified in radians.
For a wall that is the outside of an arc, use AxisymmetricIntersectionOfWalls or Combtooth instead.
| ArcWall::ArcWall | ( | ) |
Default constructor.
References axis_, centreline_, constants::degree, pos_, radius_, and semiangle_.
Referenced by copy().
| ArcWall::ArcWall | ( | const ArcWall & | aw | ) |
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overridedefault |
Default destructor.
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overridevirtual |
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overridevirtual |
Pure virtual function that computes the distance of a BaseParticle to this wall and returns the normal of this wall if there is a collision.
Beware, the distance and normal are output parameters, not return values!
| [in] | P | Reference to the BaseParticle we want to compute the distance to the BaseWall of. |
| [out] | distance | Distance of the BaseParticle to the BaseWall. |
| [out] | normal_return | The normal of the wall. Is only given if there is a collision. |
Implements BaseWall.
References acos(), axis_, centreline_, constants::degree, Vec3D::dot(), WallFunction::normal(), p, pos_, radius_, and semiangle_.
Referenced by getInteractionWith().
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overridevirtual |
Returns the interaction between this object and a given BaseParticle.
TW make sure this function sets normal, distance, overlap, contact point
AT why is this a BaseParticle and not a BaseInteratable.
Implements BaseInteractable.
References calibrate::c, getDistanceAndNormal(), InteractionHandler::getInteraction(), WallFunction::normal(), and p.
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overridevirtual |
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overridevirtual |
Reads a BaseInteractable from an input stream.
BaseInteacatable read functions. Reads in all the information about an interacatable. Note, this can be from any istream but would normally be a file See also BaseInteractable::write
| [in] | is | std::istream to which the information is read from. |
Reimplemented from BaseInteractable.
References axis_, centreline_, pos_, radius_, BaseWall::read(), semiangle_, and oomph::Global_string_for_annotation::string().
Set parameters of the ArcWall.
The axis vector is normalized. The centreline vector is also treated to remove any component parallel to the axis, and the remaining component is normalized.
| axis | The lengthwise direction of the cylinder. For a 2D simulation this should be Vec3D(0, 0, 1). |
| pos | A position along the axis. |
| radius | The radius of the arc. |
| centreline | A vector pointing from the axis to the middle of the arc. |
| semiangle | The extent of the arc from either side of the centre, in radians. For a half-pipe this is pi/2 (90 degrees). |
References axis_, centreline_, Vec3D::dot(), Vec3D::normalise(), pos_, UniformPSDSelfTest::radius, radius_, and semiangle_.
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overridevirtual |
Write a BaseInteractable to an output stream.
| [in] | os | The output stream to which the BaseInteractable is written. |
BaseInteractable write function. Writes out all the information required to recreate this interactable. To write this interactable to the screen call write(std::cout). See also BaseInteractable::read
| [in] | os | std::ostream to which the information is written. Note, is any ostream is can be file or screen. |
Reimplemented from BaseInteractable.
References axis_, centreline_, pos_, radius_, semiangle_, and BaseWall::write().
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private |
Referenced by ArcWall(), getDistanceAndNormal(), read(), set(), and write().
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Referenced by ArcWall(), getDistanceAndNormal(), read(), set(), and write().
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Referenced by ArcWall(), getDistanceAndNormal(), read(), set(), and write().
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private |
Referenced by ArcWall(), getDistanceAndNormal(), read(), set(), and write().
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private |
Referenced by ArcWall(), getDistanceAndNormal(), read(), set(), and write().