Mercury2D Class Reference

This adds on the hierarchical grid code for 2D problems. More...

#include <Mercury2D.h>

+ Inheritance diagram for Mercury2D:

Public Member Functions

 Mercury2D ()
 This is the default constructor. All it does is set sensible defaults. More...
 
 Mercury2D (const DPMBase &other)
 Copy-constructor for creates an Mercury2D problem from an existing MD problem. More...
 
 Mercury2D (const Mercury2D &other)
 Copy-constructor. More...
 
void constructor ()
 Function that sets the ParticleDimensions and SystemDimensions to 2. More...
 
std::vector< BaseParticle * > hGridFindParticleContacts (const BaseParticle *obj) override
 Returns all particles that have a contact with a given particle. More...
 
- Public Member Functions inherited from MercuryBase
 MercuryBase ()
 This is the default constructor. It sets sensible defaults. More...
 
 ~MercuryBase () override
 This is the default destructor. More...
 
 MercuryBase (const MercuryBase &mercuryBase)
 Copy-constructor. More...
 
void constructor ()
 This is the actual constructor, it is called do both constructors above. More...
 
void hGridActionsBeforeTimeLoop () override
 This sets up the broad phase information, has to be done at this stage because it requires the particle size. More...
 
void hGridActionsBeforeTimeStep () override
 Performs all necessary actions before a time-step, like updating the particles and resetting all the bucket information, etc. More...
 
void read (std::istream &is, ReadOptions opt=ReadOptions::ReadAll) override
 Reads the MercuryBase from an input stream, for example a restart file. More...
 
void write (std::ostream &os, bool writeAllParticles=true) const override
 Writes all data into a restart file. More...
 
Mdouble getHGridCurrentMaxRelativeDisplacement () const
 Returns hGridCurrentMaxRelativeDisplacement_. More...
 
Mdouble getHGridTotalCurrentMaxRelativeDisplacement () const
 Returns hGridTotalCurrentMaxRelativeDisplacement_. More...
 
void setHGridUpdateEachTimeStep (bool updateEachTimeStep)
 Sets whether or not the HGrid must be updated every time step. More...
 
bool getHGridUpdateEachTimeStep () const final
 Gets whether or not the HGrid is updated every time step. More...
 
void setHGridMaxLevels (unsigned int HGridMaxLevels)
 Sets the maximum number of levels of the HGrid in this MercuryBase. More...
 
unsigned int getHGridMaxLevels () const
 Gets the maximum number of levels of the HGrid in this MercuryBase. More...
 
HGridMethod getHGridMethod () const
 Gets whether the HGrid in this MercuryBase is BOTTOMUP or TOPDOWN. More...
 
void setHGridMethod (HGridMethod hGridMethod)
 Sets the HGridMethod to either BOTTOMUP or TOPDOWN. More...
 
HGridDistribution getHGridDistribution () const
 Gets how the sizes of the cells of different levels are distributed. More...
 
void setHGridDistribution (HGridDistribution hGridDistribution)
 Sets how the sizes of the cells of different levels are distributed. More...
 
Mdouble getHGridCellOverSizeRatio () const
 Gets the ratio of the smallest cell over the smallest particle. More...
 
void setHGridCellOverSizeRatio (Mdouble cellOverSizeRatio)
 Sets the ratio of the smallest cell over the smallest particle. More...
 
bool hGridNeedsRebuilding ()
 Gets if the HGrid needs rebuilding before anything else happens. More...
 
virtual unsigned int getHGridTargetNumberOfBuckets () const
 Gets the desired number of buckets, which is the maximum of the number of particles and 10. More...
 
virtual Mdouble getHGridTargetMinInteractionRadius () const
 Gets the desired size of the smallest cells of the HGrid. More...
 
virtual Mdouble getHGridTargetMaxInteractionRadius () const
 Gets the desired size of the largest cells of the HGrid. More...
 
bool checkParticleForInteraction (const BaseParticle &P) final
 Checks if given BaseParticle has an interaction with a BaseWall or other BaseParticle. More...
 
bool checkParticleForInteractionLocal (const BaseParticle &P) final
 Checks if the given BaseParticle has an interaction with a BaseWall or other BaseParticles in a local domain. More...
 
virtual Mdouble userHGridCellSize (unsigned int level)
 Virtual function that enables inheriting classes to implement a function to let the user set the cell size of the HGrid. More...
 
void hGridInfo (std::ostream &os=std::cout) const
 Writes the info of the HGrid to the screen in a nice format. More...
 
- Public Member Functions inherited from DPMBase
void constructor ()
 A function which initialises the member variables to default values, so that the problem can be solved off the shelf; sets up a basic two dimensional problem which can be solved off the shelf. It is called in the constructor DPMBase(). More...
 
 DPMBase ()
 Constructor that calls the "void constructor()". More...
 
 DPMBase (const DPMBase &other)
 Copy constructor type-2. More...
 
virtual ~DPMBase ()
 virtual destructor More...
 
void autoNumber ()
 The autoNumber() function calls three functions: setRunNumber(), readRunNumberFromFile() and incrementRunNumberInFile(). More...
 
std::vector< intget1DParametersFromRunNumber (int size_x) const
 This turns a counter into 1 index, which is a useful feature for performing 1D parameter study. The index run from 1:size_x, while the study number starts at 0 (initially the counter=1 in COUNTER_DONOTDEL) More...
 
std::vector< intget2DParametersFromRunNumber (int size_x, int size_y) const
 This turns a counter into 2 indices which is a very useful feature for performing a 2D study. The indices run from 1:size_x and 1:size_y, while the study number starts at 0 ( initially the counter=1 in COUNTER_DONOTDEL) More...
 
std::vector< intget3DParametersFromRunNumber (int size_x, int size_y, int size_z) const
 This turns a counter into 3 indices, which is a useful feature for performing a 3D parameter study. The indices run from 1:size_x, 1:size_y and 1:size_z, while the study number starts at 0 ( initially the counter=1 in COUNTER_DONOTDEL) More...
 
int launchNewRun (const char *name, bool quick=false)
 This launches a code from within this code. Please pass the name of the code to run. More...
 
void setRunNumber (int runNumber)
 This sets the counter/Run number, overriding the defaults. More...
 
int getRunNumber () const
 This returns the current value of the counter (runNumber_) More...
 
virtual void decompose ()
 Sends particles from processorId to the root processor. More...
 
void solve ()
 The work horse of the code. More...
 
void initialiseSolve ()
 Beginning of the solve routine, before time stepping. More...
 
void finaliseSolve ()
 End of the solve routine, after time stepping. More...
 
virtual void computeOneTimeStep ()
 Performs everything needed for one time step, used in the time-loop of solve(). More...
 
void checkSettings ()
 Checks if the essentials are set properly to go ahead with solving the problem. More...
 
void forceWriteOutputFiles ()
 Writes output files immediately, even if the current time step was not meant to be written. Also resets the last saved time step. More...
 
virtual void writeOutputFiles ()
 Writes simulation data to all the main Mercury files: .data, .ene, .fstat, .xballs and .restart (see the Mercury website for more details regarding these files). More...
 
void solve (int argc, char *argv[])
 The work horse of the code. Can handle flags from the command line. More...
 
virtual void setupInitialConditions ()
 This function allows to set the initial conditions for our problem to be solved, by default particle locations are randomly set. Remember particle properties must also be defined here. More...
 
virtual void writeXBallsScript () const
 This writes a script which can be used to load the xballs problem to display the data just generated. More...
 
virtual Mdouble getInfo (const BaseParticle &P) const
 A virtual function that returns some user-specified information about a particle. More...
 
ParticleVtkWritergetVtkWriter () const
 
virtual void writeRestartFile ()
 Stores all the particle data for current save time step to a "restart" file, which is a file simply intended to store all the information necessary to "restart" a simulation from a given time step (see also MercuryDPM.org for more information on restart files). More...
 
void writeDataFile ()
 
void writeEneFile ()
 
void writeFStatFile ()
 
void fillDomainWithParticles (unsigned N=50)
 
bool readRestartFile (ReadOptions opt=ReadOptions::ReadAll)
 Reads all the particle data corresponding to a given, existing . restart file (for more details regarding restart files, refer to the training materials on the MercuryDPM website).Returns true if it is successful, false otherwise. More...
 
int readRestartFile (std::string fileName, ReadOptions opt=ReadOptions::ReadAll)
 The same as readRestartFile(bool), but also reads all the particle data corresponding to the current saved time step. More...
 
virtual BaseWallreadUserDefinedWall (const std::string &type) const
 Allows you to read in a wall defined in a Driver directory; see USER/Luca/ScrewFiller. More...
 
virtual void readOld (std::istream &is)
 Reads all data from a restart file, e.g. domain data and particle data; old version. More...
 
bool readDataFile (std::string fileName="", unsigned int format=0)
 This allows particle data to be reloaded from data files. More...
 
bool readParAndIniFiles (std::string fileName)
 Allows the user to read par.ini files (useful to read files produced by the MDCLR simulation code - external to MercuryDPM) More...
 
bool readNextDataFile (unsigned int format=0)
 Reads the next data file with default format=0. However, one can modify the format based on whether the particle data corresponds to 3D or 2D data- see Visualising data in xballs. More...
 
void readNextFStatFile ()
 Reads the next fstat file. More...
 
bool findNextExistingDataFile (Mdouble tMin, bool verbose=true)
 Finds and opens the next data file, if such a file exists. More...
 
bool readArguments (int argc, char *argv[])
 Can interpret main function input arguments that are passed by the driver codes. More...
 
bool checkParticleForInteractionLocalPeriodic (const BaseParticle &P)
 
void readSpeciesFromDataFile (bool read=true)
 
void importParticlesAs (ParticleHandler &particleHandler, InteractionHandler &interactionHandler, const ParticleSpecies *species)
 Copies particles, interactions assigning species from a local simulation to a global one. Useful for the creation of a cluster. More...
 
MERCURYDPM_DEPRECATED FilegetDataFile ()
 The non const version. Allows one to edit the File::dataFile. More...
 
MERCURYDPM_DEPRECATED FilegetEneFile ()
 The non const version. Allows to edit the File::eneFile. More...
 
MERCURYDPM_DEPRECATED FilegetFStatFile ()
 The non const version. Allows to edit the File::fStatFile. More...
 
MERCURYDPM_DEPRECATED FilegetRestartFile ()
 The non const version. Allows to edit the File::restartFile. More...
 
MERCURYDPM_DEPRECATED FilegetStatFile ()
 The non const version. Allows to edit the File::statFile. More...
 
FilegetInteractionFile ()
 Return a reference to the file InteractionsFile. More...
 
MERCURYDPM_DEPRECATED const FilegetDataFile () const
 The const version. Does not allow for any editing of the File::dataFile. More...
 
MERCURYDPM_DEPRECATED const FilegetEneFile () const
 The const version. Does not allow for any editing of the File::eneFile. More...
 
MERCURYDPM_DEPRECATED const FilegetFStatFile () const
 The const version. Does not allow for any editing of the File::fStatFile. More...
 
MERCURYDPM_DEPRECATED const FilegetRestartFile () const
 The const version. Does not allow for any editing of the File::restartFile. More...
 
MERCURYDPM_DEPRECATED const FilegetStatFile () const
 The const version. Does not allow for any editing of the File::statFile. More...
 
const FilegetInteractionFile () const
 Returns a constant reference to an Interactions file. More...
 
const std::string & getName () const
 Returns the name of the file. Does not allow to change it though. More...
 
void setName (const std::string &name)
 Allows to set the name of all the files (ene, data, fstat, restart, stat) More...
 
void setName (const char *name)
 Calls setName(std::string) More...
 
void setSaveCount (unsigned int saveCount)
 Sets File::saveCount_ for all files (ene, data, fstat, restart, stat) More...
 
void setFileType (FileType fileType)
 Sets File::fileType_ for all files (ene, data, fstat, restart, stat) More...
 
void setOpenMode (std::fstream::openmode openMode)
 Sets File::openMode_ for all files (ene, data, fstat, restart, stat) More...
 
void resetFileCounter ()
 Resets the file counter for each file i.e. for ene, data, fstat, restart, stat) More...
 
void closeFiles ()
 Closes all files (ene, data, fstat, restart, stat) that were opened to read or write. More...
 
void setVTKOutputDirectory (const std::string &dir)
 Sets the output directory of the VTK files. More...
 
void setLastSavedTimeStep (unsigned int nextSavedTimeStep)
 Sets the next time step for all the files (ene, data, fstat, restart, stat) at which the data is to be written or saved. More...
 
Mdouble getTime () const
 Returns the current simulation time. More...
 
Mdouble getNextTime () const
 Returns the current simulation time. More...
 
unsigned int getNumberOfTimeSteps () const
 Returns the current counter of time-steps, i.e. the number of time-steps that the simulation has undergone so far. More...
 
void setTime (Mdouble time)
 Sets a new value for the current simulation time. More...
 
void setTimeMax (Mdouble newTMax)
 Sets a new value for the maximum simulation duration. More...
 
Mdouble getTimeMax () const
 Returns the maximum simulation duration. More...
 
void setLogarithmicSaveCount (Mdouble logarithmicSaveCountBase)
 Sets File::logarithmicSaveCount_ for all files (ene, data, fstat, restart, stat) More...
 
void setNToWrite (int nToWrite)
 set the number of elements to write to the screen More...
 
int getNToWrite () const
 get the number of elements to write to the More...
 
void setRotation (bool rotation)
 Sets whether particle rotation is enabled or disabled. More...
 
bool getRotation () const
 Indicates whether particle rotation is enabled or disabled. More...
 
MERCURYDPM_DEPRECATED void setWallsWriteVTK (FileType writeWallsVTK)
 Sets whether walls are written into a VTK file. More...
 
MERCURYDPM_DEPRECATED void setWallsWriteVTK (bool)
 Sets whether walls are written into a VTK file. More...
 
MERCURYDPM_DEPRECATED void setInteractionsWriteVTK (bool)
 Sets whether interactions are written into a VTK file. More...
 
void setParticlesWriteVTK (bool writeParticlesVTK)
 Sets whether particles are written in a VTK file. More...
 
void setSuperquadricParticlesWriteVTK (bool writeSuperquadricParticlesVTK)
 
MERCURYDPM_DEPRECATED FileType getWallsWriteVTK () const
 Returns whether walls are written in a VTK file. More...
 
bool getParticlesWriteVTK () const
 Returns whether particles are written in a VTK file. More...
 
bool getSuperquadricParticlesWriteVTK () const
 
Mdouble getXMin () const
 If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin. More...
 
Mdouble getXMax () const
 If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax. More...
 
Mdouble getYMin () const
 If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin. More...
 
Mdouble getYMax () const
 If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax. More...
 
Mdouble getZMin () const
 If the length of the problem domain in z-direction is ZMax - ZMin, then getZMin() returns ZMin. More...
 
Mdouble getZMax () const
 If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax. More...
 
Mdouble getXCenter () const
 
Mdouble getYCenter () const
 
Mdouble getZCenter () const
 
Vec3D getCenter () const
 get center of domain More...
 
Vec3D getMin () const
 Returns the minimum coordinates of the problem domain. More...
 
Vec3D getMax () const
 Returns the maximum coordinates of the problem domain. More...
 
void setXMin (Mdouble newXMin)
 Sets the value of XMin, the lower bound of the problem domain in the x-direction. More...
 
void setYMin (Mdouble newYMin)
 Sets the value of YMin, the lower bound of the problem domain in the y-direction. More...
 
void setZMin (Mdouble newZMin)
 Sets the value of ZMin, the lower bound of the problem domain in the z-direction. More...
 
void setXMax (Mdouble newXMax)
 Sets the value of XMax, the upper bound of the problem domain in the x-direction. More...
 
void setYMax (Mdouble newYMax)
 Sets the value of YMax, the upper bound of the problem domain in the y-direction. More...
 
void setZMax (Mdouble newZMax)
 Sets the value of ZMax, the upper bound of the problem domain in the z-direction. More...
 
void setMax (const Vec3D &max)
 Sets the maximum coordinates of the problem domain. More...
 
void setMax (Mdouble, Mdouble, Mdouble)
 Sets the maximum coordinates of the problem domain. More...
 
void setDomain (const Vec3D &min, const Vec3D &max)
 Sets the minimum coordinates of the problem domain. More...
 
void setMin (const Vec3D &min)
 Sets the minimum coordinates of the problem domain. More...
 
void setMin (Mdouble, Mdouble, Mdouble)
 Sets the minimum coordinates of the problem domain. More...
 
void setTimeStep (Mdouble newDt)
 Sets a new value for the simulation time step. More...
 
Mdouble getTimeStep () const
 Returns the simulation time step. More...
 
void setNumberOfOMPThreads (int numberOfOMPThreads)
 Sets the number of omp threads. More...
 
int getNumberOfOMPThreads () const
 Returns the number of omp threads. More...
 
void setXBallsColourMode (int newCMode)
 Set the xballs output mode. More...
 
int getXBallsColourMode () const
 Get the xballs colour mode (CMode). More...
 
void setXBallsVectorScale (double newVScale)
 Set the scale of vectors in xballs. More...
 
double getXBallsVectorScale () const
 Returns the scale of vectors used in xballs. More...
 
void setXBallsAdditionalArguments (std::string newXBArgs)
 Set the additional arguments for xballs. More...
 
std::string getXBallsAdditionalArguments () const
 Returns the additional arguments for xballs. More...
 
void setXBallsScale (Mdouble newScale)
 Sets the scale of the view (either normal, zoom in or zoom out) to display in xballs. The default is fit to screen. More...
 
double getXBallsScale () const
 Returns the scale of the view in xballs. More...
 
void setGravity (Vec3D newGravity)
 Sets a new value for the gravitational acceleration. More...
 
Vec3D getGravity () const
 Returns the gravitational acceleration. More...
 
void setBackgroundDrag (Mdouble backgroundDrag)
 Simple access function to turn on a background drag. The force of particleVelocity*drag is applied (note, it allowed to be negative i.e. create energy) More...
 
const Mdouble getBackgroundDrag () const
 Return the background drag. More...
 
void setDimension (unsigned int newDim)
 Sets both the system dimensions and the particle dimensionality. More...
 
void setSystemDimensions (unsigned int newDim)
 Sets the system dimensionality. More...
 
unsigned int getSystemDimensions () const
 Returns the system dimensionality. More...
 
void setParticleDimensions (unsigned int particleDimensions)
 Sets the particle dimensionality. More...
 
unsigned int getParticleDimensions () const
 Returns the particle dimensionality. More...
 
std::string getRestartVersion () const
 This is to take into account for different Mercury versions. Returns the version of the restart file. More...
 
void setRestartVersion (std::string newRV)
 Sets restart_version. More...
 
bool getRestarted () const
 Returns the flag denoting if the simulation was restarted or not. More...
 
void setRestarted (bool newRestartedFlag)
 Allows to set the flag stating if the simulation is to be restarted or not. More...
 
bool getAppend () const
 Returns whether the "append" option is on or off. More...
 
void setAppend (bool newAppendFlag)
 Sets whether the "append" option is on or off. More...
 
Mdouble getElasticEnergy () const
 Returns the global elastic energy within the system. More...
 
Mdouble getKineticEnergy () const
 Returns the global kinetic energy stored in the system. More...
 
Mdouble getGravitationalEnergy (Vec3D origin={0, 0, 0}) const
 Returns the global gravitational potential energy stored relative to a user-defined origin in the system. Note, if no origin is specified the real origin i.e. (0,0,0) is taken. More...
 
Mdouble getRotationalEnergy () const
 Returns the global rotational energy stored in the system. More...
 
Mdouble getTotalEnergy () const
 
Mdouble getTotalMass () const
 JMFT: Return the total mass of the system, excluding fixed particles. More...
 
Vec3D getCentreOfMass () const
 JMFT: Return the centre of mass of the system, excluding fixed particles. More...
 
Vec3D getTotalMomentum () const
 JMFT: Return the total momentum of the system, excluding fixed particles. More...
 
double getCPUTime ()
 
double getWallTime ()
 
virtual void hGridInsertParticle (BaseParticle *obj UNUSED)
 
virtual void hGridUpdateParticle (BaseParticle *obj UNUSED)
 
virtual void hGridRemoveParticle (BaseParticle *obj UNUSED)
 
bool mpiIsInCommunicationZone (BaseParticle *particle)
 Checks if the position of the particle is in an mpi communication zone or not. More...
 
bool mpiInsertParticleCheck (BaseParticle *P)
 Function that checks if the mpi particle should really be inserted by the current domain. More...
 
void insertGhostParticle (BaseParticle *P)
 This function inserts a particle in the mpi communication boundaries. More...
 
void updateGhostGrid (BaseParticle *P)
 Checks if the Domain/periodic interaction distance needs to be updated and updates it accordingly. More...
 
virtual void gatherContactStatistics (unsigned int index1, int index2, Vec3D Contact, Mdouble delta, Mdouble ctheta, Mdouble fdotn, Mdouble fdott, Vec3D P1_P2_normal_, Vec3D P1_P2_tangential)
 //Not unsigned index because of possible wall collisions. More...
 
void setNumberOfDomains (std::vector< unsigned > direction)
 Sets the number of domains in x-,y- and z-direction. Required for parallel computations. More...
 
void splitDomain (DomainSplit domainSplit)
 
std::vector< unsignedgetNumberOfDomains ()
 returns the number of domains More...
 
DomaingetCurrentDomain ()
 Function that returns a pointer to the domain corresponding to the processor. More...
 
void removeOldFiles () const
 
virtual void computeWallForces (BaseWall *w)
 
void setMeanVelocity (Vec3D V_mean_goal)
 This function will help you set a fixed kinetic energy and mean velocity in your system. More...
 
void setMeanVelocityAndKineticEnergy (Vec3D V_mean_goal, Mdouble Ek_goal)
 This function will help you set a fixed kinetic energy and mean velocity in your system. More...
 
Mdouble getTotalVolume () const
 Get the total volume of the cuboid system. More...
 
Matrix3D getKineticStress () const
 Calculate the kinetic stress tensor in the system averaged over the whole volume. More...
 
Matrix3D getStaticStress () const
 Calculate the static stress tensor in the system averaged over the whole volume. More...
 
Matrix3D getTotalStress () const
 Calculate the total stress tensor in the system averaged over the whole volume. More...
 
virtual void handleParticleRemoval (unsigned int id)
 Handles the removal of particles from the particleHandler. More...
 
virtual void handleParticleAddition (unsigned int id, BaseParticle *p)
 Handles the addition of particles to the particleHandler. More...
 
void writePythonFileForVTKVisualisation () const
 writes .py file for ParaView More...
 
void setWritePythonFileForVTKVisualisation (bool forceWritePythonFileForVTKVisualisation)
 
bool getWritePythonFileForVTKVisualisation () const
 
WallVTKWritergetWallVTKWriter ()
 

Protected Member Functions

virtual void hGridFindContactsWithinTargetCell (int x, int y, unsigned int l)
 Finds contacts between particles the in the target cell. More...
 
virtual void hGridFindContactsWithTargetCell (int x, int y, unsigned int l, BaseParticle *obj)
 Finds contacts between given BaseParticle and the BaseParticle in the target cell. More...
 
virtual void hGridFindParticlesWithTargetCell (int x, int y, unsigned int l, BaseParticle *obj, std::vector< BaseParticle * > &list)
 
void hGridGetInteractingParticleList (BaseParticle *obj, std::vector< BaseParticle * > &list) override
 Obtains all neighbour particles of a given object, obtained from the hgrid. More...
 
void computeInternalForces (BaseParticle *obj) override
 Finds contacts with the BaseParticle; avoids multiple checks. More...
 
bool hGridHasContactsInTargetCell (int x, int y, unsigned int l, const BaseParticle *obj) const
 Tests if the BaseParticle has contacts with other Particles in the target cell. More...
 
bool hGridHasParticleContacts (const BaseParticle *obj) override
 Test if a BaseParticle has any contacts in the HGrid. More...
 
void hGridRemoveParticle (BaseParticle *obj) override
 Removes a BaseParticle to the HGrid. More...
 
void hGridUpdateParticle (BaseParticle *obj) override
 Updates the cell (not the level) of a BaseParticle. More...
 
- Protected Member Functions inherited from MercuryBase
void hGridRebuild ()
 This sets up the parameters required for the contact model. More...
 
void hGridInsertParticle (BaseParticle *obj) final
 Inserts a single Particle to current grid. More...
 
void hGridUpdateMove (BaseParticle *iP, Mdouble move) final
 Computes the relative displacement of the given BaseParticle and updates the currentMaxRelativeDisplacement_ accordingly. More...
 
void hGridActionsBeforeIntegration () override
 Resets the currentMaxRelativeDisplacement_ to 0. More...
 
void hGridActionsAfterIntegration () override
 This function has to be called before integrateBeforeForceComputation. More...
 
HGridgetHGrid ()
 Gets the HGrid used by this problem. More...
 
const HGridgetHGrid () const
 Gets the HGrid used by this problem, const version. More...
 
bool readNextArgument (int &i, int argc, char *argv[]) override
 Reads the next command line argument. More...
 
- Protected Member Functions inherited from DPMBase
virtual void computeAllForces ()
 Computes all the forces acting on the particles using the BaseInteractable::setForce() and BaseInteractable::setTorque() More...
 
virtual void computeInternalForce (BaseParticle *, BaseParticle *)
 Computes the forces between two particles (internal in the sense that the sum over all these forces is zero i.e. fully modelled forces) More...
 
virtual void computeExternalForces (BaseParticle *)
 Computes the external forces, such as gravity, acting on particles. More...
 
virtual void computeForcesDueToWalls (BaseParticle *, BaseWall *)
 Computes the forces on the particles due to the walls (normals are outward normals) More...
 
virtual void actionsOnRestart ()
 A virtual function where the users can add extra code which is executed only when the code is restarted. More...
 
virtual void actionsBeforeTimeLoop ()
 A virtual function. Allows one to carry out any operations before the start of the time loop. More...
 
virtual void actionsBeforeTimeStep ()
 A virtual function which allows to define operations to be executed before the new time step. More...
 
virtual void computeAdditionalForces ()
 A virtual function which allows to define operations to be executed prior to the OMP force collect. More...
 
virtual void actionsAfterSolve ()
 A virtual function which allows to define operations to be executed after the solve(). More...
 
virtual void actionsAfterTimeStep ()
 A virtual function which allows to define operations to be executed after time step. More...
 
void writeVTKFiles () const
 
virtual void outputXBallsData (std::ostream &os) const
 This function writes the location of the walls and particles in a format the XBalls program can read. For more information on the XBalls program, see Visualising data in xballs. More...
 
virtual void outputXBallsDataParticle (unsigned int i, unsigned int format, std::ostream &os) const
 This function writes out the particle locations into an output stream in a format the XBalls program can read. For more information on the XBalls program, see Visualising data in xballs. More...
 
virtual void writeEneHeader (std::ostream &os) const
 Writes a header with a certain format for ENE file. More...
 
virtual void writeFstatHeader (std::ostream &os) const
 Writes a header with a certain format for FStat file. More...
 
virtual void writeEneTimeStep (std::ostream &os) const
 Write the global kinetic, potential energy, etc. in the system. More...
 
virtual void initialiseStatistics ()
 
virtual void outputStatistics ()
 
void gatherContactStatistics ()
 
virtual void processStatistics (bool)
 
virtual void finishStatistics ()
 
virtual void integrateBeforeForceComputation ()
 Update particles' and walls' positions and velocities before force computation. More...
 
virtual void integrateAfterForceComputation ()
 Update particles' and walls' positions and velocities after force computation. More...
 
virtual void checkInteractionWithBoundaries ()
 There are a range of boundaries one could implement depending on ones' problem. This methods checks for interactions between particles and such range of boundaries. See BaseBoundary.h and all the boundaries in the Boundaries folder. More...
 
void setFixedParticles (unsigned int n)
 Sets a number, n, of particles in the particleHandler as "fixed particles". More...
 
virtual void printTime () const
 Displays the current simulation time and the maximum simulation duration. More...
 
virtual bool continueSolve () const
 A virtual function for deciding whether to continue the simulation, based on a user-specified criterion. More...
 
void outputInteractionDetails () const
 Displays the interaction details corresponding to the pointer objects in the interaction handler. More...
 
bool isTimeEqualTo (Mdouble time) const
 Checks whether the input variable "time" is the current time in the simulation. More...
 
void removeDuplicatePeriodicParticles ()
 Removes periodic duplicate Particles. More...
 
void checkAndDuplicatePeriodicParticles ()
 For simulations using periodic boundaries, checks and adds particles when necessary into the particle handler. See DPMBase.cc and PeriodicBoundary.cc for more details. More...
 
void performGhostParticleUpdate ()
 When the Verlet scheme updates the positions and velocities of particles, ghost particles will need an update as wel. Their status will also be updated accordingly. More...
 
void deleteGhostParticles (std::set< BaseParticle * > &particlesToBeDeleted)
 
void synchroniseParticle (BaseParticle *, unsigned fromProcessor=0)
 
void performGhostVelocityUpdate ()
 updates the final time-step velocity of the ghost particles More...
 
void disableSoftStop ()
 This prevents the initialisation of the soft stop feature. More...
 
void discontinueSolve ()
 This discontinues the solve loop after the current time step is finished. More...
 

Additional Inherited Members

- Public Types inherited from DPMBase
enum class  ReadOptions : int { ReadAll , ReadNoInteractions , ReadNoParticlesAndInteractions }
 
enum class  DomainSplit {
  X , Y , Z , XY ,
  XZ , YZ , XYZ
}
 
- Static Public Member Functions inherited from DPMBase
static void incrementRunNumberInFile ()
 Increment the run Number (counter value) stored in the file_counter (COUNTER_DONOTDEL) by 1 and store the new value in the counter file. More...
 
static int readRunNumberFromFile ()
 Read the run number or the counter from the counter file (COUNTER_DONOTDEL) More...
 
static bool areInContact (const BaseParticle *pI, const BaseParticle *pJ)
 Checks if two particle are in contact or is there any positive overlap. More...
 
- Public Attributes inherited from DPMBase
SpeciesHandler speciesHandler
 A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc. More...
 
RNG random
 This is a random generator, often used for setting up the initial conditions etc... More...
 
ParticleHandler particleHandler
 An object of the class ParticleHandler, contains the pointers to all the particles created. More...
 
ParticleHandler paoloParticleHandler
 Fake particleHandler created by Paolo needed temporary by just Paolo. More...
 
WallHandler wallHandler
 An object of the class WallHandler. Contains pointers to all the walls created. More...
 
BoundaryHandler boundaryHandler
 An object of the class BoundaryHandler which concerns insertion and deletion of particles into or from regions. More...
 
PeriodicBoundaryHandler periodicBoundaryHandler
 Internal handler that deals with periodic boundaries, especially in a parallel build. More...
 
DomainHandler domainHandler
 An object of the class DomainHandler which deals with parallel code. More...
 
InteractionHandler interactionHandler
 An object of the class InteractionHandler. More...
 
CGHandler cgHandler
 Object of the class cgHandler. More...
 
File dataFile
 An instance of class File to handle in- and output into a .data file. More...
 
File fStatFile
 An instance of class File to handle in- and output into a .fstat file. More...
 
File eneFile
 An instance of class File to handle in- and output into a .ene file. More...
 
File restartFile
 An instance of class File to handle in- and output into a .restart file. More...
 
File statFile
 An instance of class File to handle in- and output into a .stat file. More...
 
File interactionFile
 File class to handle in- and output into .interactions file. This file hold information about interactions. More...
 
Time clock_
 record when the simulation started More...
 

Detailed Description

This adds on the hierarchical grid code for 2D problems.

Constructor & Destructor Documentation

◆ Mercury2D() [1/3]

Mercury2D::Mercury2D ( )

This is the default constructor. All it does is set sensible defaults.

9 {
10  constructor();
11  logger(DEBUG, "Mercury2D::Mercury2D() constructor finished");
12 }
Logger< MERCURYDPM_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
@ DEBUG
void constructor()
Function that sets the ParticleDimensions and SystemDimensions to 2.
Definition: Mercury2D.cc:38

References constructor(), DEBUG, and logger.

◆ Mercury2D() [2/3]

Mercury2D::Mercury2D ( const DPMBase other)
explicit

Copy-constructor for creates an Mercury2D problem from an existing MD problem.

Parameters
[in]otherDPMBase from which this Mercury2D must copy the properties.

Makes a Mercury2D class from a DPMBase class, so it adds the HGrid functionality to the class. Note that the copy-constructor of DPMBase has to be called because the link from DPMBase to MercuryBase is virtual.

32  : DPMBase(other), MercuryBase()
33 {
34  constructor();
35  logger(DEBUG, "Mercury2D::Mercury2D(DPMBase& other) finished");
36 }
DPMBase()
Constructor that calls the "void constructor()".
Definition: DPMBase.cc:174
MercuryBase()
This is the default constructor. It sets sensible defaults.
Definition: MercuryBase.cc:10

References constructor(), DEBUG, and logger.

◆ Mercury2D() [3/3]

Mercury2D::Mercury2D ( const Mercury2D other)

Copy-constructor.

Parameters
[in]otherMercury2D that must be copied.

Copy constructor. Note that the copy-constructor of DPMBase has to be called because the link from DPMBase to MercuryBase is virtual.

20  : DPMBase(other), MercuryBase(other)
21 {
22  logger(DEBUG, "Mercury2D::Mercury2D(Mercury2D& other) copy constructor finished");
23 }

References DEBUG, and logger.

Member Function Documentation

◆ computeInternalForces()

void Mercury2D::computeInternalForces ( BaseParticle obj)
overrideprotectedvirtual

Finds contacts with the BaseParticle; avoids multiple checks.

Parameters
[in]objThe BaseParticle we want to check for collisions in the HGrid.

Computes all collision between given BaseParticle and all other particles in the grid (of all levels).

Reimplemented from DPMBase.

184 {
185  HGrid* hgrid = getHGrid();
186  unsigned int startLevel = obj->getHGridLevel();
187 
188  switch (getHGridMethod())
189  {
190  case BOTTOMUP:
191  {
192  int occupiedLevelsMask = hgrid->getOccupiedLevelsMask() >> obj->getHGridLevel();
193  for (unsigned int level = startLevel; level < hgrid->getNumberOfLevels(); occupiedLevelsMask >>= 1, level++)
194  {
195  // If no objects in rest of grid, stop now
196  if (occupiedLevelsMask == 0)
197  {
198  break;
199  }
200 
201  // If no objects at this level, go on to the next level
202  if ((occupiedLevelsMask & 1) == 0)
203  {
204  continue;
205  }
206 
207  if (level == startLevel)
208  {
209  int x = obj->getHGridX();
210  int y = obj->getHGridY();
211 
213  hGridFindContactsWithTargetCell(x, y + 1, level, obj);
214  hGridFindContactsWithTargetCell(x + 1, y - 1, level, obj);
215  hGridFindContactsWithTargetCell(x + 1, y, level, obj);
216  hGridFindContactsWithTargetCell(x + 1, y + 1, level, obj);
217  }
218  else
219  {
220  int xs, ys, xe, ye;
221  Mdouble inv_size = hgrid->getInvCellSize(level);
222  xs = static_cast<int>(std::floor(
223  (obj->getPosition().X - obj->getMaxInteractionRadius()) * inv_size - 0.5));
224  xe = static_cast<int>(std::floor(
225  (obj->getPosition().X + obj->getMaxInteractionRadius()) * inv_size + 0.5));
226  ys = static_cast<int>(std::floor(
227  (obj->getPosition().Y - obj->getMaxInteractionRadius()) * inv_size - 0.5));
228  ye = static_cast<int>(std::floor(
229  (obj->getPosition().Y + obj->getMaxInteractionRadius()) * inv_size + 0.5));
230  for (int x = xs; x <= xe; ++x)
231  {
232  for (int y = ys; y <= ye; ++y)
233  {
234  hGridFindContactsWithTargetCell(x, y, level, obj);
235  }
236  }
237  }
238  }
239  break;
240  }
241  case TOPDOWN:
242  {
243  int occupiedLevelsMask = hgrid->getOccupiedLevelsMask();
244  for (unsigned int level = 0; level <= startLevel; occupiedLevelsMask >>= 1, level++)
245  {
246  // If no objects in rest of grid, stop now
247  if (occupiedLevelsMask == 0)
248  {
249  break;
250  }
251 
252  // If no objects at this level, go on to the next level
253  if ((occupiedLevelsMask & 1) == 0)
254  {
255  continue;
256  }
257 
258  if (level == startLevel)
259  {
260  int x = obj->getHGridX();
261  int y = obj->getHGridY();
262 
264  hGridFindContactsWithTargetCell(x, y + 1, level, obj);
265  hGridFindContactsWithTargetCell(x + 1, y - 1, level, obj);
266  hGridFindContactsWithTargetCell(x + 1, y, level, obj);
267  hGridFindContactsWithTargetCell(x + 1, y + 1, level, obj);
268  }
269  else
270  {
271  int xs, ys, xe, ye;
272  Mdouble inv_size = hgrid->getInvCellSize(level);
273  xs = static_cast<int>(std::floor(
274  (obj->getPosition().X - obj->getMaxInteractionRadius()) * inv_size - 0.5));
275  xe = static_cast<int>(std::floor(
276  (obj->getPosition().X + obj->getMaxInteractionRadius()) * inv_size + 0.5));
277  ys = static_cast<int>(std::floor(
278  (obj->getPosition().Y - obj->getMaxInteractionRadius()) * inv_size - 0.5));
279  ye = static_cast<int>(std::floor(
280  (obj->getPosition().Y + obj->getMaxInteractionRadius()) * inv_size + 0.5));
281  for (int x = xs; x <= xe; ++x)
282  {
283  for (int y = ys; y <= ye; ++y)
284  {
285  hGridFindContactsWithTargetCell(x, y, level, obj);
286  }
287  }
288  }
289  }
290  break;
291  }
292  }
293 }
@ BOTTOMUP
Definition: MercuryBase.h:24
@ TOPDOWN
Definition: MercuryBase.h:24
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Definition: BaseInteractable.h:197
unsigned int getHGridLevel() const
Returns particle's HGrid level.
Definition: BaseParticle.h:217
Mdouble getMaxInteractionRadius() const
Returns the particle's interaction radius, which might be different from radius_ (e....
Definition: BaseParticle.h:345
int getHGridY() const
Returns particle's HGrid cell Y-coordinate.
Definition: BaseParticle.h:255
int getHGridX() const
Returns particle's HGrid cell X-coordinate.
Definition: BaseParticle.h:248
In the HGrid class, here all information about the HGrid is stored.
Definition: HGrid.h:22
unsigned long getNumberOfLevels() const
Gets the number of levels of this HGrid.
Definition: HGrid.h:188
double getInvCellSize(unsigned int i) const
Gets 1/cellSize for the cells on level i.
Definition: HGrid.h:157
int getOccupiedLevelsMask() const
Gets the integer that represents which levels are occupied.
Definition: HGrid.h:195
virtual void hGridFindContactsWithTargetCell(int x, int y, unsigned int l, BaseParticle *obj)
Finds contacts between given BaseParticle and the BaseParticle in the target cell.
Definition: Mercury2D.cc:96
virtual void hGridFindContactsWithinTargetCell(int x, int y, unsigned int l)
Finds contacts between particles the in the target cell.
Definition: Mercury2D.cc:51
HGridMethod getHGridMethod() const
Gets whether the HGrid in this MercuryBase is BOTTOMUP or TOPDOWN.
Definition: MercuryBase.h:183
HGrid * getHGrid()
Gets the HGrid used by this problem.
Definition: MercuryBase.h:290
Mdouble Y
Definition: Kernel/Math/Vector.h:45
Mdouble X
the vector components
Definition: Kernel/Math/Vector.h:45
Scalar * y
Definition: level1_cplx_impl.h:128
EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC bfloat16 floor(const bfloat16 &a)
Definition: BFloat16.h:643
list x
Definition: plotDoE.py:28

References BOTTOMUP, Eigen::bfloat16_impl::floor(), MercuryBase::getHGrid(), BaseParticle::getHGridLevel(), MercuryBase::getHGridMethod(), BaseParticle::getHGridX(), BaseParticle::getHGridY(), HGrid::getInvCellSize(), BaseParticle::getMaxInteractionRadius(), HGrid::getNumberOfLevels(), HGrid::getOccupiedLevelsMask(), BaseInteractable::getPosition(), hGridFindContactsWithinTargetCell(), hGridFindContactsWithTargetCell(), TOPDOWN, plotDoE::x, Vec3D::X, y, and Vec3D::Y.

◆ constructor()

void Mercury2D::constructor ( )

Function that sets the ParticleDimensions and SystemDimensions to 2.

39 {
42 }
void setParticleDimensions(unsigned int particleDimensions)
Sets the particle dimensionality.
Definition: DPMBase.cc:1439
void setSystemDimensions(unsigned int newDim)
Sets the system dimensionality.
Definition: DPMBase.cc:1408

References DPMBase::setParticleDimensions(), and DPMBase::setSystemDimensions().

Referenced by Mercury2D().

◆ hGridFindContactsWithinTargetCell()

void Mercury2D::hGridFindContactsWithinTargetCell ( int  x,
int  y,
unsigned int  l 
)
protectedvirtual

Finds contacts between particles the in the target cell.

Parameters
[in]xCoordinate of this cell in x direction.
[in]yCoordinate of this cell in y direction.
[in]lLevel in the HGrid of this cell.

Computes all collision between particles in the same bucket as cell (x,y,l), for all particles from the same cell.

Todo:
replace this generic check of the each bucket to checking only the object to avoid the critical
Bug:
TW: This check is not necessary, I believe. This is the most-expensive function in most codes (the two checks in this function slows down granular jet by 15%) and the selftests are not affected.
Bug:
DK: I do think this is necessary, for example: If two cells hash to the same bucket and a particle in one of these cells check for collisions with the other cell. Then due to the hashing collision it also gets all particles in it's own cell and thus generating false collisions.
52 {
53  HGrid* hgrid = getHGrid();
54  unsigned int bucket = hgrid->computeHashBucketIndex(x, y, l);
55 
57  //Check if this function is already applied to this bucket
58  bool bucketIsChecked;
59  #pragma omp critical
60  {
61  bucketIsChecked = hgrid->getBucketIsChecked(bucket);
62  hgrid->setBucketIsChecked(bucket);
63  }
64  if (bucketIsChecked) return;
65 
67  while (p1 != nullptr)
68  {
69  BaseParticle* p2 = p1->getHGridNextObject();
70  while (p2 != nullptr)
71  {
74  //Check if the BaseParticle* p1 and BaseParticle* p2 are really in the same cell (i.e. no hashing error has occurred)
75  if (p1->getHGridCell() == p2->getHGridCell())
76  {
78  }
79  p2 = p2->getHGridNextObject();
80  }
81  p1 = p1->getHGridNextObject();
82  }
83 }
Vector3f p1
Definition: MatrixBase_all.cpp:2
Definition: BaseParticle.h:33
const HGridCell & getHGridCell() const
Definition: BaseParticle.h:617
BaseParticle * getHGridNextObject() const
Returns pointer to next object in particle's HGrid level & cell.
Definition: BaseParticle.h:225
virtual void computeInternalForce(BaseParticle *, BaseParticle *)
Computes the forces between two particles (internal in the sense that the sum over all these forces i...
Definition: DPMBase.cc:3143
bool getBucketIsChecked(unsigned int i) const
Gets whether or not the bucket with index i is checked.
Definition: HGrid.h:111
unsigned int computeHashBucketIndex(int x, int y, int z, unsigned int l) const
Computes hash bucket index in range [0, NUM_BUCKETS-1] for a 3D domain.
Definition: HGrid.h:55
void setBucketIsChecked(unsigned int i)
Sets that the bucket with the given index is checked to true.
Definition: HGrid.h:103
const BaseParticle * getFirstBaseParticleInBucket(unsigned int i) const
Gets the first BaseParticle in the given bucket, const version.
Definition: HGrid.h:141

References HGrid::computeHashBucketIndex(), DPMBase::computeInternalForce(), HGrid::getBucketIsChecked(), HGrid::getFirstBaseParticleInBucket(), MercuryBase::getHGrid(), BaseParticle::getHGridCell(), BaseParticle::getHGridNextObject(), p1, HGrid::setBucketIsChecked(), plotDoE::x, and y.

Referenced by computeInternalForces().

◆ hGridFindContactsWithTargetCell()

void Mercury2D::hGridFindContactsWithTargetCell ( int  x,
int  y,
unsigned int  l,
BaseParticle obj 
)
protectedvirtual

Finds contacts between given BaseParticle and the BaseParticle in the target cell.

Parameters
[in]xCoordinate in x direction of the cell we want to find collisions for.
[in]yCoordinate in y direction of the cell we want to find collisions for.
[in]lThe level in the HGrid of the cell we want to find collisions for.
[in]objThe BaseParticle we want to check for collisions in the cell (x,y,l).

Computes all collisions between given BaseParticle and particles in cell (x,y,l), where the given BaseParticle does currently not belong to that cell. First this function makes sure this BaseParticle is not in the target cell, then it computes the internal forces between the given BaseParticle and the BaseParticle in the target cell.

97 {
98  //Check if the object is not in the same cell as being checked, CheckCell_current should handle these cases.
99  logger.assert_debug(!obj->getHGridCell().equals(x, y, l),
100  "hGridFindContactsWithTargetCell should not be called if object is in the same cell");
101 
102  HGrid* const hgrid = getHGrid();
103 
104  // Calculate the bucket
105  const unsigned int bucket = hgrid->computeHashBucketIndex(x, y, l);
106 
107  // Loop through all objects in the bucket to find nearby objects
108  for (BaseParticle* p = hgrid->getFirstBaseParticleInBucket(bucket); p != nullptr; p = p->getHGridNextObject())
109  {
110  //Check if the BaseParticle *p really is in the target cell (i.e. no hashing error has occurred)
111  if (p->getHGridCell().equals(x, y, l))
112  {
113  computeInternalForce(obj, p);
114  }
115  }
116 }
float * p
Definition: Tutorial_Map_using.cpp:9
bool equals(int x, int y, int z, unsigned int level) const
Checks if the given (x,y,z,level) is the same as the ones in this cell.
Definition: HGridCell.h:18

References HGrid::computeHashBucketIndex(), DPMBase::computeInternalForce(), HGridCell::equals(), HGrid::getFirstBaseParticleInBucket(), MercuryBase::getHGrid(), BaseParticle::getHGridCell(), logger, p, plotDoE::x, and y.

Referenced by computeInternalForces().

◆ hGridFindParticleContacts()

std::vector< BaseParticle * > Mercury2D::hGridFindParticleContacts ( const BaseParticle obj)
overridevirtual

Returns all particles that have a contact with a given particle.

Implements MercuryBase.

478 {
479  if (getHGrid() == nullptr || getHGrid()->getNeedsRebuilding())
480  {
481  logger(INFO, "HGrid needs rebuilding for \"bool Mercury2D::hGridHasParticleContacts(BaseParticle *obj)\"");
482  hGridRebuild();
483  }
484 
485  Mdouble inv_size;
486  int occupiedLevelsMask = getHGrid()->getOccupiedLevelsMask();
487 
488  std::vector<BaseParticle*> particlesInContact;
489 
490  for (unsigned int level = 0; level < getHGrid()->getNumberOfLevels(); occupiedLevelsMask >>= 1, level++)
491  {
492  // If no objects in rest of grid, stop now
493  if (occupiedLevelsMask == 0)
494  {
495  logger(VERBOSE, "Level % and higher levels are empty.", level);
496  break;
497  }
498 
499  // If no objects at this level, go on to the next level
500  if ((occupiedLevelsMask & 1) == 0)
501  {
502  logger(VERBOSE, "Level % is empty", level);
503  continue;
504  }
505 
506  int xs, ys, xe, ye;
507  inv_size = getHGrid()->getInvCellSize(level);
508  xs = static_cast<int>(std::floor((obj->getPosition().X - obj->getMaxInteractionRadius()) * inv_size - 0.5));
509  xe = static_cast<int>(std::floor((obj->getPosition().X + obj->getMaxInteractionRadius()) * inv_size + 0.5));
510  ys = static_cast<int>(std::floor((obj->getPosition().Y - obj->getMaxInteractionRadius()) * inv_size - 0.5));
511  ye = static_cast<int>(std::floor((obj->getPosition().Y + obj->getMaxInteractionRadius()) * inv_size + 0.5));
512 
513  logger(VERBOSE, "Level % grid cells [%,%] x [%,%]", level, xs, xe, ys, ye);
514  for (int x = xs; x <= xe; ++x)
515  {
516  for (int y = ys; y <= ye; ++y)
517  {
518  // Loop through all objects in the bucket to find nearby objects
519  const unsigned int bucket = getHGrid()->computeHashBucketIndex(x, y, level);
521  while (p != nullptr)
522  {
523  if (p->getHGridCell().equals(x, y, level))
524  {
525  if (areInContact(obj, p))
526  {
527  particlesInContact.push_back(p);
528  }
529  }
530  p = p->getHGridNextObject();
531  }
532  }
533  }
534  } //end for level
535 
536  return particlesInContact;
537 }
@ INFO
@ VERBOSE
static bool areInContact(const BaseParticle *pI, const BaseParticle *pJ)
Checks if two particle are in contact or is there any positive overlap.
Definition: DPMBase.cc:1650
void hGridRebuild()
This sets up the parameters required for the contact model.
Definition: MercuryBase.cc:183

References DPMBase::areInContact(), HGrid::computeHashBucketIndex(), Eigen::bfloat16_impl::floor(), HGrid::getFirstBaseParticleInBucket(), MercuryBase::getHGrid(), HGrid::getInvCellSize(), BaseParticle::getMaxInteractionRadius(), HGrid::getNumberOfLevels(), HGrid::getOccupiedLevelsMask(), BaseInteractable::getPosition(), MercuryBase::hGridRebuild(), INFO, logger, p, VERBOSE, plotDoE::x, Vec3D::X, y, and Vec3D::Y.

Referenced by main().

◆ hGridFindParticlesWithTargetCell()

void Mercury2D::hGridFindParticlesWithTargetCell ( int  x,
int  y,
unsigned int  l,
BaseParticle obj,
std::vector< BaseParticle * > &  list 
)
protectedvirtual
Todo:
: MX: generalise this
Todo:
: MX: generalise this
121 {
122  HGrid* const hgrid = getHGrid();
123 
124  // Calculate the bucket
125  const unsigned int bucket = hgrid->computeHashBucketIndex(x, y, l);
126 
127  // Loop through all objects in the bucket to find nearby objects
128  BaseParticle* p = hgrid->getFirstBaseParticleInBucket(bucket);
129  while (p != nullptr)
130  {
131  if (p->getHGridCell().equals(x, y, l))
132  {
133  list.push_back(p);
134  }
135  p = p->getHGridNextObject();
136  }
137 }

References HGrid::computeHashBucketIndex(), HGrid::getFirstBaseParticleInBucket(), MercuryBase::getHGrid(), p, plotDoE::x, and y.

Referenced by hGridGetInteractingParticleList().

◆ hGridGetInteractingParticleList()

void Mercury2D::hGridGetInteractingParticleList ( BaseParticle obj,
std::vector< BaseParticle * > &  list 
)
overrideprotectedvirtual

Obtains all neighbour particles of a given object, obtained from the hgrid.

Reimplemented from DPMBase.

141 {
142  HGrid* const hgrid = getHGrid();
143  int occupiedLevelsMask = hgrid->getOccupiedLevelsMask() >> obj->getHGridLevel();
144  for (unsigned int level = 0; level < hgrid->getNumberOfLevels(); level++)
145  {
146  // If no objects in rest of grid, stop now
147  if (occupiedLevelsMask == 0)
148  {
149  break;
150  }
151 
152  // If no objects at this level, go on to the next level
153  if ((occupiedLevelsMask & 1) == 0)
154  {
155  continue;
156  }
157 
158  const Mdouble inv_size = hgrid->getInvCellSize(level);
159  const int xs = static_cast<int>(std::floor(
160  (obj->getPosition().X - obj->getMaxInteractionRadius()) * inv_size - 0.5));
161  const int xe = static_cast<int>(std::floor(
162  (obj->getPosition().X + obj->getMaxInteractionRadius()) * inv_size + 0.5));
163  const int ys = static_cast<int>(std::floor(
164  (obj->getPosition().Y - obj->getMaxInteractionRadius()) * inv_size - 0.5));
165  const int ye = static_cast<int>(std::floor(
166  (obj->getPosition().Y + obj->getMaxInteractionRadius()) * inv_size + 0.5));
167  for (int x = xs; x <= xe; ++x)
168  {
169  for (int y = ys; y <= ye; ++y)
170  {
171  hGridFindParticlesWithTargetCell(x, y, level, obj, list);
172  }
173  }
174  }
175 }
virtual void hGridFindParticlesWithTargetCell(int x, int y, unsigned int l, BaseParticle *obj, std::vector< BaseParticle * > &list)
Definition: Mercury2D.cc:119

References Eigen::bfloat16_impl::floor(), MercuryBase::getHGrid(), BaseParticle::getHGridLevel(), HGrid::getInvCellSize(), BaseParticle::getMaxInteractionRadius(), HGrid::getNumberOfLevels(), HGrid::getOccupiedLevelsMask(), BaseInteractable::getPosition(), hGridFindParticlesWithTargetCell(), plotDoE::x, Vec3D::X, y, and Vec3D::Y.

◆ hGridHasContactsInTargetCell()

bool Mercury2D::hGridHasContactsInTargetCell ( int  x,
int  y,
unsigned int  l,
const BaseParticle obj 
) const
protected

Tests if the BaseParticle has contacts with other Particles in the target cell.

Parameters
[in]xThe coordinate of the target cell in x direction.
[in]yThe coordinate of the target cell in y direction.
[in]lThe level in the HGrid of the target cell.
[in]objA pointer to the BaseParticle for which we want to find contacts.
Returns
A boolean which indicates whether or not there are contacts between given BaseParticle and any other BaseParticle in the target cell.

Tests if there are any collisions between given BaseParticle and particles in cell (x, y, l). Do this by going through all BaseParticle in the bucket, and return true if there is a contact between the given BaseParticle and the BaseParticle we're checking for. If there is no contact, go on to the next BaseParticle until either a contact has been found or all BaseParticle have been tested. If there were no contacts, return false.

400 {
401  // Loop through all objects in the bucket to find nearby objects
402  unsigned int bucket = getHGrid()->computeHashBucketIndex(x, y, l);
403 
405  while (p != nullptr)
406  {
407  if (p->getHGridCell().equals(x, y, l))
408  {
409  if (areInContact(obj, p))
410  {
411  return true;
412  }
413  }
414  p = p->getHGridNextObject();
415  }
416  return false;
417 }

References DPMBase::areInContact(), HGrid::computeHashBucketIndex(), HGrid::getFirstBaseParticleInBucket(), MercuryBase::getHGrid(), p, plotDoE::x, and y.

Referenced by hGridHasParticleContacts().

◆ hGridHasParticleContacts()

bool Mercury2D::hGridHasParticleContacts ( const BaseParticle obj)
overrideprotectedvirtual

Test if a BaseParticle has any contacts in the HGrid.

Parameters
[in]objA pointer to the BaseParticle which we want to check for contacts.
Returns
A boolean which indicates whether or not there are contacts between this BaseParticle.

Tests if there are any collisions between given BaseParticle and all other particles in the HGrid. It does this by first rebuilding the HGrid if necessary, and then for all levels first computing what the area for checking needs to be, and then check for interactions in the appropriate grid cells.

Implements MercuryBase.

428 {
429  if (getHGrid() == nullptr || getHGrid()->getNeedsRebuilding())
430  {
431  logger(INFO, "HGrid needs rebuilding for \"bool Mercury2D::hGridHasParticleContacts(BaseParticle *obj)\"");
432  hGridRebuild();
433  }
434 
435  Mdouble inv_size;
436  int occupiedLevelsMask = getHGrid()->getOccupiedLevelsMask();
437 
438  for (unsigned int level = 0; level < getHGrid()->getNumberOfLevels(); occupiedLevelsMask >>= 1, level++)
439  {
440  // If no objects in rest of grid, stop now
441  if (occupiedLevelsMask == 0)
442  {
443  logger(VERBOSE, "Level % and higher levels are empty.", level);
444  break;
445  }
446 
447  // If no objects at this level, go on to the next level
448  if ((occupiedLevelsMask & 1) == 0)
449  {
450  logger(VERBOSE, "Level % is empty", level);
451  continue;
452  }
453 
454  int xs, ys, xe, ye;
455  inv_size = getHGrid()->getInvCellSize(level);
456  xs = static_cast<int>(std::floor((obj->getPosition().X - obj->getMaxInteractionRadius()) * inv_size - 0.5));
457  xe = static_cast<int>(std::floor((obj->getPosition().X + obj->getMaxInteractionRadius()) * inv_size + 0.5));
458  ys = static_cast<int>(std::floor((obj->getPosition().Y - obj->getMaxInteractionRadius()) * inv_size - 0.5));
459  ye = static_cast<int>(std::floor((obj->getPosition().Y + obj->getMaxInteractionRadius()) * inv_size + 0.5));
460 
461  logger(VERBOSE, "Level % grid cells [%,%] x [%,%]", level, xs, xe, ys, ye);
462  for (int x = xs; x <= xe; ++x)
463  {
464  for (int y = ys; y <= ye; ++y)
465  {
466  if (hGridHasContactsInTargetCell(x, y, level, obj))
467  {
468  return true;
469  }
470  }
471  }
472  } //end for level
473 
474  return false;
475 }
bool hGridHasContactsInTargetCell(int x, int y, unsigned int l, const BaseParticle *obj) const
Tests if the BaseParticle has contacts with other Particles in the target cell.
Definition: Mercury2D.cc:399

References Eigen::bfloat16_impl::floor(), MercuryBase::getHGrid(), HGrid::getInvCellSize(), BaseParticle::getMaxInteractionRadius(), HGrid::getNumberOfLevels(), HGrid::getOccupiedLevelsMask(), BaseInteractable::getPosition(), hGridHasContactsInTargetCell(), MercuryBase::hGridRebuild(), INFO, logger, VERBOSE, plotDoE::x, Vec3D::X, y, and Vec3D::Y.

◆ hGridRemoveParticle()

void Mercury2D::hGridRemoveParticle ( BaseParticle obj)
overrideprotected

Removes a BaseParticle to the HGrid.

Parameters
[in]objThe BaseParticle that has to be removed from the HGrid.

Removes BaseParticle from the HGrid. First check which bucket the BaseParticle is in, then set the pointers correctly again.

358 {
359  HGrid* hGrid = getHGrid();
360  if (hGrid != nullptr)
361  {
362  unsigned int bucket = getHGrid()->computeHashBucketIndex(obj->getHGridX(), obj->getHGridY(),
363  obj->getHGridLevel());
364  if (obj->getHGridPrevObject())
365  {
367  }
368  else
369  {
370  if (getHGrid()->getFirstBaseParticleInBucket(bucket) == obj)
371  {
373  }
374  }
375 
376  if (obj->getHGridNextObject())
377  {
379  }
380  }
381 }
BaseParticle * getHGridPrevObject() const
Returns pointer to previous object in particle's HGrid level & cell.
Definition: BaseParticle.h:233
void setHGridNextObject(BaseParticle *p)
Sets the pointer to the next object in the particle's HGrid cell & level.
Definition: BaseParticle.h:455
void setHGridPrevObject(BaseParticle *p)
Sets the pointer to the previous object in the particle's HGrid cell & level.
Definition: BaseParticle.h:463
void setFirstBaseParticleInBucket(unsigned int i, BaseParticle *p)
Sets the first particle in bucket i to be the given BaseParticle.
Definition: HGrid.h:96

References HGrid::computeHashBucketIndex(), MercuryBase::getHGrid(), BaseParticle::getHGridLevel(), BaseParticle::getHGridNextObject(), BaseParticle::getHGridPrevObject(), BaseParticle::getHGridX(), BaseParticle::getHGridY(), HGrid::setFirstBaseParticleInBucket(), BaseParticle::setHGridNextObject(), and BaseParticle::setHGridPrevObject().

Referenced by hGridUpdateParticle().

◆ hGridUpdateParticle()

void Mercury2D::hGridUpdateParticle ( BaseParticle obj)
overrideprotected

Updates the cell (not the level) of a BaseParticle.

Parameters
[in]objThe BaseParticle we want to update the position in the grid for.

Updates the HGrid positions (x and y) of the given BaseParticle.

300 {
301  HGrid* hGrid = getHGrid();
302  if (hGrid)
303  {
304  unsigned int l = obj->getHGridLevel();
305  Mdouble inv_size = hGrid->getInvCellSize(l);
306 
307  int x = static_cast<int>(std::floor(obj->getPosition().X * inv_size));
308  int y = static_cast<int>(std::floor(obj->getPosition().Y * inv_size));
309 
310 #ifdef CONTACT_LIST_HGRID
311  if(obj->getHGridX() != x || obj->getHGridY() != y)
312  {
313  int bucket = hGrid->computeHashBucketIndex(x, y, l);
314 
315  //First the object has to be removed
316  hGridRemoveParticle(obj);
317 
318  //Also remove all contact associated with it
319  getPossibleContactList().remove_ParticlePosibleContacts(obj);
320 
321  //And now reinserted
323  obj->setHGridPrevObject(nullptr);
324  if(hGrid->getFirstBaseParticleInBucket(bucket))
325  {
327  }
328  hGrid->setFirstBaseParticleInBucket(bucket,obj);
329 
330  obj->setHGridX(x);
331  obj->setHGridY(y);
332  InsertObjAgainstGrid(obj);
333  }
334 #else
335  unsigned int bucket = hGrid->computeHashBucketIndex(x, y, l);
336 
338  obj->setHGridPrevObject(nullptr);
339  if (hGrid->getFirstBaseParticleInBucket(bucket))
340  {
342  }
343 
344  hGrid->setFirstBaseParticleInBucket(bucket, obj);
345 
346  obj->setHGridX(x);
347  obj->setHGridY(y);
348 #endif
349  }
350 }
void setHGridX(const int x)
Sets the particle's HGrid cell X-coordinate.
Definition: BaseParticle.h:424
void setHGridY(const int y)
Sets the particle's HGrid cell Y-coordinate.
Definition: BaseParticle.h:432
void hGridRemoveParticle(BaseParticle *obj) override
Removes a BaseParticle to the HGrid.
Definition: Mercury2D.cc:357

References HGrid::computeHashBucketIndex(), Eigen::bfloat16_impl::floor(), HGrid::getFirstBaseParticleInBucket(), MercuryBase::getHGrid(), BaseParticle::getHGridLevel(), BaseParticle::getHGridX(), BaseParticle::getHGridY(), HGrid::getInvCellSize(), BaseInteractable::getPosition(), hGridRemoveParticle(), HGrid::setFirstBaseParticleInBucket(), BaseParticle::setHGridNextObject(), BaseParticle::setHGridPrevObject(), BaseParticle::setHGridX(), BaseParticle::setHGridY(), plotDoE::x, Vec3D::X, y, and Vec3D::Y.

Referenced by DPM::actionsAfterSolve().


The documentation for this class was generated from the following files: