CGCoordinates::Z Class Reference

Defines the non-averaged directions on which spatial coarse-graining is applied (the z-direction for Z); all other directions are averaged over homogeneously. More...

#include <Z.h>

+ Inheritance diagram for CGCoordinates::Z:

Public Member Functions

void write (std::ostream &os) const
 Writes the coordinates in human-readable form to an ostream. More...
 
Mdouble getDistanceSquared (const Vec3D &p) const
 Returns the square of the distance between the particle p and the current CGPoint, in the non-averaged directions. More...
 
void setZ (Mdouble x)
 Returns the position of the current CGPoint, in the non-averaged directions. More...
 
Mdouble getZ () const
 
Mdouble getINormal (const BaseInteraction &c, const Vec3D &normal) const
 For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards I. More...
 
Mdouble getPNormal (const BaseInteraction &c, const Vec3D &normal) const
 For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards P. More...
 
Mdouble getCNormal (const BaseInteraction &c, const Vec3D &normal) const
 For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards the contact point. More...
 
- Public Member Functions inherited from CGCoordinates::BaseCoordinates
virtual Mdouble getWeight ()
 

Static Public Member Functions

static void writeNames (std::ostream &os)
 Writes the coordinate names in human-readable form to an ostream. More...
 
static Mdouble getVolumeOfAveragedDimensions (const Vec3D &min, const Vec3D &max)
 returns the factor the CGFunction has to be divided by, due to integrating the variables over the averaged dimensions, 1.0 for XYZ. More...
 
static Mdouble getLength (const Vec3D &p)
 Returns the length of the input vector in the non-averaged directions. More...
 
static bool isResolvedIn (unsigned i)
 
static std::string getName ()
 
- Static Public Member Functions inherited from CGCoordinates::Base_X_Y_Z
static Mdouble getGaussPrefactor (Mdouble width, Mdouble cutoff)
 Computes the prefactor of the Gauss CGFunction, which is dependent on the number of non-averaged dimensions. More...
 
static Mdouble getGaussIntegralPrefactor (Mdouble distance, Mdouble width, Mdouble cutoff)
 Computes the prefactor of the Gauss line integral, which is dependent on the number of non-averaged dimensions. More...
 
static void normalisePolynomialCoefficients (std::vector< Mdouble > &coefficients, Mdouble cutoff)
 Normalises the coefficients of Polynomial CGFunction such that the integral over all non-averaged dimensions is unity. More...
 
static const unsigned countVariables ()
 
- Static Public Member Functions inherited from CGCoordinates::BaseCoordinates
static Mdouble getDomainVolume (const Vec3D &min, const Vec3D &max)
 

Protected Attributes

Mdouble z_
 

Detailed Description

Defines the non-averaged directions on which spatial coarse-graining is applied (the z-direction for Z); all other directions are averaged over homogeneously.

See XYZ for details.

Member Function Documentation

◆ getCNormal()

Mdouble Z::getCNormal ( const BaseInteraction c,
const Vec3D normal 
) const

For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards the contact point.

For all points S on the contact line from I to P, this is the maximum value for (S-R)*normal. This is the upper limit of integration along the contact line

71 {
72  return (c.getContactPoint().Z - z_) * normal.Z;
73 }
Mdouble z_
Definition: Z.h:100
void normal(const Vector< double > &x, Vector< double > &normal)
Definition: free_surface_rotation.cc:65
int c
Definition: calibrate.py:100

References calibrate::c, WallFunction::normal(), and z_.

◆ getDistanceSquared()

Mdouble Z::getDistanceSquared ( const Vec3D p) const

Returns the square of the distance between the particle p and the current CGPoint, in the non-averaged directions.

34 {
35  return mathsFunc::square(p.Z - z_);
36 }
float * p
Definition: Tutorial_Map_using.cpp:9
T square(const T val)
squares a number
Definition: ExtendedMath.h:86

References p, mathsFunc::square(), and z_.

◆ getINormal()

Mdouble Z::getINormal ( const BaseInteraction c,
const Vec3D normal 
) const

For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards I.

For all points S on the contact line from I to P, this is the minimum value for (S-R)*normal. This is the lower limit of integration along the contact line

53 {
54  return (c.getI()->getPosition().Z - z_) * normal.Z;
55 }

References calibrate::c, WallFunction::normal(), and z_.

◆ getLength()

Mdouble Z::getLength ( const Vec3D p)
static

Returns the length of the input vector in the non-averaged directions.

Parameters
[in]pvector whose length should be determined
Returns
length of the vector in the non-averaged directions
Todo:
44 {
45  return fabs(p.Z);
46 }
Real fabs(const Real &a)
Definition: boostmultiprec.cpp:117

References boost::multiprecision::fabs(), and p.

◆ getName()

std::string Z::getName ( )
static
76 {
77  return "Z";
78 }

◆ getPNormal()

Mdouble Z::getPNormal ( const BaseInteraction c,
const Vec3D normal 
) const

For the Interaction between particles/walls P and I, this function returns the dot product between the normal vector of the interaction and the branch vector from the current CGPoint towards P.

For all points S on the contact line from I to P, this is the maximum value for (S-R)*normal. This is the upper limit of integration along the contact line

62 {
63  return (c.getP()->getPosition().Z - z_) * normal.Z;
64 }

References calibrate::c, WallFunction::normal(), and z_.

◆ getVolumeOfAveragedDimensions()

Mdouble Z::getVolumeOfAveragedDimensions ( const Vec3D min,
const Vec3D max 
)
static

returns the factor the CGFunction has to be divided by, due to integrating the variables over the averaged dimensions, 1.0 for XYZ.

Todo:
Generalise to 2D
24 {
25  return (max.X - min.X) * (max.Y - min.Y);
26 }
#define min(a, b)
Definition: datatypes.h:22
#define max(a, b)
Definition: datatypes.h:23

References max, and min.

◆ getZ()

Mdouble CGCoordinates::Z::getZ ( ) const
inline
68  { return z_; }

References z_.

◆ isResolvedIn()

static bool CGCoordinates::Z::isResolvedIn ( unsigned  i)
inlinestatic
91 {return i==2?true:false;}
int i
Definition: BiCGSTAB_step_by_step.cpp:9

References i.

◆ setZ()

void Z::setZ ( Mdouble  x)

Returns the position of the current CGPoint, in the non-averaged directions.

29 {
30  z_ = z;
31 }

References z_.

◆ write()

void Z::write ( std::ostream &  os) const

Writes the coordinates in human-readable form to an ostream.

17 {
18  os << z_ << ' ';
19 }

References z_.

◆ writeNames()

void Z::writeNames ( std::ostream &  os)
static

Writes the coordinate names in human-readable form to an ostream.

12 {
13  os << "z ";
14 }

Member Data Documentation

◆ z_

Mdouble CGCoordinates::Z::z_
protected

The z-position of the current CGPoint.

Referenced by getCNormal(), getDistanceSquared(), getINormal(), getPNormal(), getZ(), setZ(), and write().


The documentation for this class was generated from the following files: