BasicIntersectionOfWalls Class Reference

Restriction of a wall to the intersection with another wall. More...

#include <BasicIntersectionOfWalls.h>

+ Inheritance diagram for BasicIntersectionOfWalls:

Public Member Functions

 BasicIntersectionOfWalls ()
 Default constructor, the normal is infinitely long. More...
 
 BasicIntersectionOfWalls (const BasicIntersectionOfWalls &w)
 Copy constructor, copy the given wall. More...
 
 ~BasicIntersectionOfWalls () override
 Default destructor. More...
 
BasicIntersectionOfWallscopy () const override
 Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism. More...
 
unsigned long getNumberOfObjects ()
 Returns the number of objects. More...
 
void add (BaseWall &wall)
 Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the wall. More...
 
bool getDistanceAndNormal (const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
 Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector. More...
 
void read (std::istream &is) override
 Reads BasicIntersectionOfWalls from a restart file. More...
 
void oldRead (std::istream &is)
 Reads BasicIntersectionOfWalls from an old-style restart file. More...
 
void write (std::ostream &os) const override
 Writes the BasicIntersectionOfWalls to an output stream, usually a restart file. More...
 
std::string getName () const override
 Returns the name of the object, in this case the string "BasicIntersectionOfWalls". More...
 
void getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips)
 
BaseWallgetObject (unsigned i)
 
- Public Member Functions inherited from BaseWall
 BaseWall ()
 Default constructor. More...
 
 BaseWall (const BaseWall &w)
 Copy constructor. More...
 
 ~BaseWall () override
 Default destructor. More...
 
virtual bool getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const
 
virtual bool getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const
 
virtual Vec3D getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const
 
virtual void setHandler (WallHandler *handler)
 A function which sets the WallHandler for this BaseWall. More...
 
WallHandlergetHandler () const
 A function which returns the WallHandler that handles this BaseWall. More...
 
void setIndSpecies (unsigned int indSpecies) override
 Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More...
 
void setSpecies (const ParticleSpecies *species)
 Defines the species of the current wall. More...
 
bool isFixed () const override
 
void setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0})
 Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More...
 
virtual bool isLocal (Vec3D &min, Vec3D &max) const
 
bool getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p)
 
bool isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const
 
void projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const
 
void intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const
 
virtual BaseInteractiongetInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler)
 
virtual void writeVTK (VTKContainer &vtk) const
 
void getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips)
 
const Vec3D getAxis () const
 
BaseInteractiongetInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override
 Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More...
 
virtual void actionsOnRestart ()
 No implementation but can be overidden in its derived classes. More...
 
virtual void actionsAfterParticleGhostUpdate ()
 No implementation but can be overidden in its derived classes. More...
 
virtual void handleParticleAddition (unsigned int id, BaseParticle *p)
 Handles the addition of particles to the particleHandler. More...
 
virtual void handleParticleRemoval (unsigned int id)
 Handles the addition of particles to the particleHandler. More...
 
virtual void checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp)
 Check if all interactions are valid. More...
 
bool getVTKVisibility () const
 
void setVTKVisibility (bool vtkVisibility)
 
void addRenderedWall (BaseWall *w)
 
BaseWallgetRenderedWall (size_t i) const
 
std::vector< BaseWall * > getRenderedWalls () const
 
void removeRenderedWalls ()
 
void renderWall (VTKContainer &vtk)
 
void addParticlesAtWall (unsigned numElements=50)
 
void setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity)
 
virtual void writeWallDetailsVTK (VTKData &data) const
 
virtual void computeWear ()
 
- Public Member Functions inherited from BaseInteractable
 BaseInteractable ()
 Default BaseInteractable constructor. More...
 
 BaseInteractable (const BaseInteractable &p)
 Copy constructor. More...
 
 ~BaseInteractable () override
 Destructor, it simply destructs the BaseInteractable and all the objects it contains. More...
 
unsigned int getIndSpecies () const
 Returns the index of the species associated with the interactable object. More...
 
const ParticleSpeciesgetSpecies () const
 Returns a pointer to the species of this BaseInteractable. More...
 
void setSpecies (const ParticleSpecies *species)
 Sets the species of this BaseInteractable. More...
 
const Vec3DgetForce () const
 Returns the force on this BaseInteractable. More...
 
const Vec3DgetTorque () const
 Returns the torque on this BaseInteractable. More...
 
void setForce (const Vec3D &force)
 Sets the force on this BaseInteractable. More...
 
void setTorque (const Vec3D &torque)
 Sets the torque on this BaseInteractable. More...
 
void addForce (const Vec3D &addForce)
 Adds an amount to the force on this BaseInteractable. More...
 
void addTorque (const Vec3D &addTorque)
 Adds an amount to the torque on this BaseInteractable. More...
 
virtual void resetForceTorque (int numberOfOMPthreads)
 
void sumForceTorqueOMP ()
 
const Vec3DgetPosition () const
 Returns the position of this BaseInteractable. More...
 
const QuaterniongetOrientation () const
 Returns the orientation of this BaseInteractable. More...
 
virtual void setPosition (const Vec3D &position)
 Sets the position of this BaseInteractable. More...
 
void setOrientationViaNormal (Vec3D normal)
 Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More...
 
void setOrientationViaEuler (Vec3D eulerAngle)
 Sets the orientation of this BaseInteractable by defining the euler angles. More...
 
virtual void setOrientation (const Quaternion &orientation)
 Sets the orientation of this BaseInteractable. More...
 
virtual void move (const Vec3D &move)
 Moves this BaseInteractable by adding an amount to the position. More...
 
virtual void rotate (const Vec3D &angularVelocityDt)
 Rotates this BaseInteractable. More...
 
const std::vector< BaseInteraction * > & getInteractions () const
 Returns a list of interactions which belong to this interactable. More...
 
void addInteraction (BaseInteraction *I)
 Adds an interaction to this BaseInteractable. More...
 
bool removeInteraction (BaseInteraction *I)
 Removes an interaction from this BaseInteractable. More...
 
void copyInteractionsForPeriodicParticles (const BaseInteractable &p)
 Copies interactions to this BaseInteractable whenever a periodic copy made. More...
 
void setVelocity (const Vec3D &velocity)
 set the velocity of the BaseInteractable. More...
 
void setAngularVelocity (const Vec3D &angularVelocity)
 set the angular velocity of the BaseInteractble. More...
 
void addVelocity (const Vec3D &velocity)
 adds an increment to the velocity. More...
 
void addAngularVelocity (const Vec3D &angularVelocity)
 add an increment to the angular velocity. More...
 
virtual const Vec3DgetVelocity () const
 Returns the velocity of this interactable. More...
 
virtual const Vec3DgetAngularVelocity () const
 Returns the angular velocity of this interactable. More...
 
void setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition)
 Allows the position of an infinite mass interactable to be prescribed. More...
 
void applyPrescribedPosition (double time)
 Computes the position from the user defined prescribed position function. More...
 
void setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity)
 Allows the velocity of an infinite mass interactable to be prescribed. More...
 
void applyPrescribedVelocity (double time)
 Computes the velocity from the user defined prescribed velocity function. More...
 
void setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation)
 Allows the orientation of the infinite mass interactbale to be prescribed. More...
 
void applyPrescribedOrientation (double time)
 Computes the orientation from the user defined prescribed orientation function. More...
 
void setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity)
 Allows the angular velocity of the infinite mass interactable to be prescribed. More...
 
void applyPrescribedAngularVelocity (double time)
 Computes the angular velocity from the user defined prescribed angular velocity. More...
 
virtual const Vec3D getVelocityAtContact (const Vec3D &contact) const
 Returns the velocity at the contact point, use by many force laws. More...
 
void integrateBeforeForceComputation (double time, double timeStep)
 This is part of integrate routine for objects with infinite mass. More...
 
void integrateAfterForceComputation (double time, double timeStep)
 This is part of the integration routine for objects with infinite mass. More...
 
virtual Mdouble getInvMass () const
 
virtual Mdouble getCurvature (const Vec3D &labFixedCoordinates) const
 
virtual bool isFaceContact (const Vec3D &normal) const
 
- Public Member Functions inherited from BaseObject
 BaseObject ()=default
 Default constructor. More...
 
 BaseObject (const BaseObject &p)=default
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()=default
 virtual destructor More...
 
virtual void moveInHandler (unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (unsigned long id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 
void setGroupId (unsigned groupId)
 
unsigned getGroupId () const
 

Private Attributes

std::vector< BaseWall * > walls_
 

Additional Inherited Members

- Static Public Member Functions inherited from BaseWall
static void addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk)
 Takes the points provided and adds a triangle strip connecting these points to the vtk container. More...
 

Detailed Description

Restriction of a wall to the intersection with another wall.

This is a class defining walls. It defines the interaction of regular walls and periodic walls with particles as defined in Particle Modifications:

Constructor & Destructor Documentation

◆ BasicIntersectionOfWalls() [1/2]

BasicIntersectionOfWalls::BasicIntersectionOfWalls ( )

Default constructor, the normal is infinitely long.

15 {
16  logger(DEBUG, "BasicIntersectionOfWalls::BasicIntersectionOfWalls ) finished");
17 }
Logger< MERCURYDPM_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
@ DEBUG

References DEBUG, and logger.

Referenced by copy().

◆ BasicIntersectionOfWalls() [2/2]

BasicIntersectionOfWalls::BasicIntersectionOfWalls ( const BasicIntersectionOfWalls b)

Copy constructor, copy the given wall.

Parameters
[in]wBasicIntersectionOfWalls that has to be copied.

First copy the attributes of the BaseWall, then copy the ones that are specific for the BasicIntersectionOfWalls.

25  : BaseWall(b)
26 {
27  for (auto& w : b.walls_)
28  {
29  walls_.push_back(w->copy());
30  }
31  logger(DEBUG, "BasicIntersectionOfWalls::BasicIntersectionOfWalls(const BasicIntersectionOfWalls &p) finished");
32 }
RowVector3d w
Definition: Matrix_resize_int.cpp:3
Scalar * b
Definition: benchVecAdd.cpp:17
BaseWall()
Default constructor.
Definition: BaseWall.cc:15
std::vector< BaseWall * > walls_
Definition: BasicIntersectionOfWalls.h:93

References b, DEBUG, logger, w, and walls_.

◆ ~BasicIntersectionOfWalls()

BasicIntersectionOfWalls::~BasicIntersectionOfWalls ( )
override

Default destructor.

35 {
36  for (auto& w : walls_)
37  {
38  delete w;
39  }
40  logger(DEBUG, "BasicIntersectionOfWalls::~BasicIntersectionOfWalls finished");
41 }

References DEBUG, logger, w, and walls_.

Member Function Documentation

◆ add()

void BasicIntersectionOfWalls::add ( BaseWall wall)

Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the wall.

Todo:
TW maybe the Restricted wall should be templated with the wall type such that we don't need to use new and delete.
70 {
71  walls_.push_back(wall.copy());
72  walls_.back()->setId(walls_.size());
73 }
virtual BaseWall * copy() const =0
Pure virtual function that can be overwritten in inherited classes in order to copy a BaseWall.

References BaseWall::copy(), and walls_.

Referenced by UnionOfWalls::setupInitialConditions().

◆ copy()

BasicIntersectionOfWalls * BasicIntersectionOfWalls::copy ( ) const
overridevirtual

Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.

Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism

Implements BaseWall.

47 {
48  return new BasicIntersectionOfWalls(*this);
49 }
BasicIntersectionOfWalls()
Default constructor, the normal is infinitely long.
Definition: BasicIntersectionOfWalls.cc:14

References BasicIntersectionOfWalls().

◆ getDistanceAndNormal()

bool BasicIntersectionOfWalls::getDistanceAndNormal ( const BaseParticle p,
Mdouble distance,
Vec3D normal 
) const
overridevirtual

Compute the distance from the wall for a given BaseParticle and return if there is a collision. If there is a collision, also return the normal vector.

Parameters
[in]pBaseParticle for which the distance to the wall must be computed.
[out]distanceDistance between the particle and the wall.
[out]normalThe normal of this wall, will only be set if there is a collision.
Returns
A boolean value for whether or not there is a collision.

Return the smallest distance and normal

Implements BaseWall.

83 {
84  if (walls_.empty())
85  {
86  logger(DEBUG, "Empty BasicIntersectionOfWalls");
87  return false;
88  }
89 
90  distance = -constants::inf; //distance of the closest wall
91  Mdouble distance2 = -constants::inf; //distance of the second-closest wall
92  Mdouble distance3 = -constants::inf; //distance of the third-closest wall
93  Mdouble distanceCurrent; //distance of teh current wall
94  Vec3D normal2; //normal of the second-closest wall
95  Vec3D normal3; //normal of the third-closest wall
96  Vec3D normalCurrent; //normal of the current wall
97  unsigned int id = static_cast<unsigned int>(-1); //id of the closest wall
98  unsigned int id2 = static_cast<unsigned int>(-1); //id of the second-closest wall
99  unsigned int id3 = static_cast<unsigned int>(-1); //id of the third-closest wall
100  Mdouble wallInteractionRadius = p.getWallInteractionRadius(this);
101  Vec3D position = p.getPosition() - getPosition();
102  getOrientation().rotateBack(position);
103  SphericalParticle shifted;
104  shifted.setSpecies(p.getSpecies());
105  shifted.setPosition(position);
106  shifted.setRadius(p.getRadius());
107 
108  //The object has to touch each wall each wall (distanceCurrent) and keep the minimum distance (distance) and wall index (id)
109  for (unsigned int i = 0; i < walls_.size(); i++)
110  {
111  //immediately stop if one of teh walls is not in interaction distance
112  if (!walls_[i]->getDistanceAndNormal(shifted, distanceCurrent, normalCurrent))
113  return false;
114  // Find out which of the walls is interacting with the particle.
115  // Keep the minimum distance (distance) and wall index (id)
116  // and store up to two walls (id2, id3) and their distances (distance2, distance3),
117  // if the possible contact point is near the intersection between id and id2 (and id3)
118  if (distanceCurrent > distance)
119  {
120  if (distance > -wallInteractionRadius)
121  {
122  if (distance2 > -wallInteractionRadius)
123  {
124  distance3 = distance;
125  normal3 = normal;
126  id3 = id;
127  }
128  else
129  {
130  distance2 = distance;
131  normal2 = normal;
132  id2 = id;
133  }
134  }
135  distance = distanceCurrent;
136  normal = normalCurrent;
137  id = i;
138  }
139  else if (distanceCurrent > -wallInteractionRadius)
140  {
141  if (distance2 > -wallInteractionRadius)
142  {
143  distance3 = distanceCurrent;
144  normal3 = normalCurrent;
145  id3 = i;
146  }
147  else
148  {
149  distance2 = distanceCurrent;
150  normal2 = normalCurrent;
151  id2 = i;
152  }
153  }
154  }
155  //logger(INFO, "particle %: contact with % % %, n % % %", p.getId(), distance, distance2, distance3, normal, normal2, normal3);
156 
157 
158  //If we are here, the closest wall is id;
159  //if distance2>-P.Radius, it's a possible face or vertex contact
160  //if distance3>-P.Radius, it's a possible vertex contact
161  if (distance2 > -wallInteractionRadius)
162  {
163  //contact point on wall id
164  SphericalParticle contact;
165  contact.setSpecies(p.getSpecies());
166  contact.setPosition(position + distance * normal);
167  contact.setRadius(0);
168 
169  //If the distance of D to id2 is positive, the contact is with the intersection
170  bool contactPointOutsideID2 = !walls_[id2]->getDistanceAndNormal(contact, distanceCurrent, normalCurrent);
171 
172  if (distance3 > -wallInteractionRadius &&
173  !walls_[id3]->getDistanceAndNormal(contact, distanceCurrent, normalCurrent))
174  {
175  if (contactPointOutsideID2)
176  {
177  //find vertex C
178  Matrix3D N(normal.X, normal.Y, normal.Z, normal2.X, normal2.Y, normal2.Z, normal3.X, normal3.Y,
179  normal3.Z);
180  Vec3D P(Vec3D::dot(position, normal) + distance, Vec3D::dot(position, normal2) + distance2,
181  Vec3D::dot(position, normal3) + distance3);
182  Vec3D vertex = N.ldivide(P);
183  normal = position - vertex;
184  distance = sqrt(normal.getLengthSquared());
185  if (distance >= wallInteractionRadius)
186  return false; //no contact
187  normal /= -distance;
188  //logger(INFO, "vertex contact with % % %: pos %, n %, d %", id, id2, id3, p.getPosition(), normal, distance);
190  return true;
191  }
192  else
193  {
194  contactPointOutsideID2 = true;
195  distance2 = distance3;
196  id2 = id3;
197  }
198  }
199 
200  if (contactPointOutsideID2)
201  {
202  //find contact point C
203  normal3 = Vec3D::cross(normal, normal2);
204  Matrix3D N(normal.X, normal.Y, normal.Z, normal2.X, normal2.Y, normal2.Z, normal3.X, normal3.Y,
205  normal3.Z);
206  Vec3D P(Vec3D::dot(position, normal) + distance, Vec3D::dot(position, normal2) + distance2,
207  Vec3D::dot(position, normal3));
208  Vec3D C = N.ldivide(P);
209  normal = position - C;
210  distance = sqrt(normal.getLengthSquared());
211  if (distance >= wallInteractionRadius)
212  return false; //no contact
213  normal /= -distance;
214  //logger(INFO, "edge contact with % %: normal %", id, id2, normal);
216  return true;
217  }
218  }
219  //logger(INFO, "face contact with %", id);
221  return true;
222 }
AnnoyingScalar sqrt(const AnnoyingScalar &x)
Definition: AnnoyingScalar.h:134
int i
Definition: BiCGSTAB_step_by_step.cpp:9
float * p
Definition: Tutorial_Map_using.cpp:9
Matrix< Scalar, Dynamic, Dynamic > C
Definition: bench_gemm.cpp:49
const Quaternion & getOrientation() const
Returns the orientation of this BaseInteractable.
Definition: BaseInteractable.h:209
virtual void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:218
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Definition: BaseInteractable.h:197
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:548
virtual void setSpecies(const ParticleSpecies *species)
Definition: BaseParticle.cc:798
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision....
Definition: BasicIntersectionOfWalls.cc:82
Implementation of a 3D matrix.
Definition: Kernel/Math/Matrix.h:17
void rotate(Vec3D &position) const
Definition: Quaternion.cc:550
void rotateBack(Vec3D &position) const
Definition: Quaternion.cc:597
A spherical particle is the most simple particle used in MercuryDPM.
Definition: SphericalParticle.h:16
Definition: Kernel/Math/Vector.h:30
Mdouble Y
Definition: Kernel/Math/Vector.h:45
Mdouble Z
Definition: Kernel/Math/Vector.h:45
static Vec3D cross(const Vec3D &a, const Vec3D &b)
Calculates the cross product of two Vec3D: .
Definition: Vector.cc:143
Mdouble X
the vector components
Definition: Kernel/Math/Vector.h:45
static Mdouble dot(const Vec3D &a, const Vec3D &b)
Calculates the dot product of two Vec3D: .
Definition: Vector.cc:56
Definition: matrices.h:74
@ N
Definition: constructor.cpp:22
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:77
void normal(const Vector< double > &x, Vector< double > &normal)
Definition: free_surface_rotation.cc:65
const Mdouble inf
Definition: GeneralDefine.h:23

References Vec3D::cross(), DEBUG, Vec3D::dot(), BaseInteractable::getOrientation(), BaseInteractable::getPosition(), i, constants::inf, logger, N, WallFunction::normal(), Global_Physical_Variables::P, p, Quaternion::rotate(), Quaternion::rotateBack(), BaseInteractable::setPosition(), BaseParticle::setRadius(), BaseParticle::setSpecies(), sqrt(), walls_, Vec3D::X, Vec3D::Y, and Vec3D::Z.

Referenced by getVTK().

◆ getName()

std::string BasicIntersectionOfWalls::getName ( ) const
overridevirtual

Returns the name of the object, in this case the string "BasicIntersectionOfWalls".

Returns
The string "BasicIntersectionOfWalls", which is the name of this class.

Implements BaseObject.

265 {
266  return "BasicIntersectionOfWalls";
267 }

◆ getNumberOfObjects()

unsigned long BasicIntersectionOfWalls::getNumberOfObjects ( )

Returns the number of objects.

Suppose your simulation adds to an BasicIntersectionOfWalls after a certain time or condition is met. Checking the number of objects is useful for checking if this has happened yet, when restarting.

57 {
58  return walls_.size();
59 }

References walls_.

◆ getObject()

BaseWall * BasicIntersectionOfWalls::getObject ( unsigned  i)
324 {
325  logger.assert_always(walls_.size() > i, "Index % exceeds number of walls %", i, walls_.size());
326  return walls_[i];
327 }

References i, logger, and walls_.

◆ getVTK()

void BasicIntersectionOfWalls::getVTK ( std::vector< Vec3D > &  points,
std::vector< std::vector< double >> &  triangleStrips 
)
Todo:
change getVTK to writeVTK
Parameters
points
triangleStrips
Todo:
this function could be improved; might not plot full wall
270 {
271 // for (auto w : walls_) {
272 // w->writeVTK (points, triangleStrips);
273 // }
274  //writes points and strips for all walls; points are added to the global point vector, but the strips are held back
275  std::vector<std::vector<double>> myTriangleStrips;
276  unsigned long n = points.size();
277  for (auto w : walls_)
278  {
279  w->getVTK(points, myTriangleStrips);
280  }
281  //add position of the BasicIntersectionOfWalls to the point
282  for (std::vector<Vec3D>::iterator p = points.begin() + n; p != points.end(); p++)
283  {
284  getOrientation().rotate(*p);
285  }
286  //create a vector which points are in the wall (actually, only the new points are necessary)
287  std::vector<bool> pointInWall;
288  pointInWall.reserve(points.size());
289  SphericalParticle particle;
290  particle.setSpecies(getSpecies());
291  particle.setRadius(1e-10); //points within that distance are declared part of the wall
292  Mdouble distance;
293  Vec3D normal;
294  for (auto p : points)
295  {
296  particle.setPosition(p);
297  pointInWall.push_back(getDistanceAndNormal(particle, distance, normal));
298  }
299  //now loop through myTriangleStrips to find the strip parts that are fully inside the wall
300  std::vector<double> strip;
301  for (auto t : myTriangleStrips)
302  {
303  for (unsigned i : t)
304  {
305  if (pointInWall[i] == true)
306  {
307  strip.push_back(i);
308  }
309  else
310  {
311  if (strip.size() > 2)
312  triangleStrips.push_back(strip);
313  strip.clear();
314  }
315  }
316  if (strip.size() > 2)
317  triangleStrips.push_back(strip);
318  strip.clear();
319  }
321 }
const unsigned n
Definition: CG3DPackingUnitTest.cpp:11
Array< double, 1, 3 > e(1./3., 0.5, 2.)
const ParticleSpecies * getSpecies() const
Returns a pointer to the species of this BaseInteractable.
Definition: BaseInteractable.h:87
t
Definition: plotPSD.py:36

References e(), getDistanceAndNormal(), BaseInteractable::getOrientation(), BaseInteractable::getSpecies(), i, n, WallFunction::normal(), p, Quaternion::rotate(), BaseInteractable::setPosition(), BaseParticle::setRadius(), BaseParticle::setSpecies(), plotPSD::t, w, and walls_.

◆ oldRead()

void BasicIntersectionOfWalls::oldRead ( std::istream &  is)

Reads BasicIntersectionOfWalls from an old-style restart file.

◆ read()

void BasicIntersectionOfWalls::read ( std::istream &  is)
overridevirtual

Reads BasicIntersectionOfWalls from a restart file.

Parameters
[in]isThe input stream from which the BasicIntersectionOfWalls is read.

Reimplemented from BaseWall.

228 {
229  BaseWall::read(is);
230  std::string dummy;
231  unsigned size;
232  // read e.g. "numIntersectionOfWalls 2"
233  is >> dummy >> size;
234  for (unsigned i = 0; i < size; i++)
235  {
237  // read e.g. "IntersectionOfWalls"
238  is >> type;
239  BaseWall* wall = getHandler()->createObject(type);
240  wall->setHandler(getHandler());
241  wall->read(is);
242  walls_.push_back(wall);
243  walls_.back()->setId(walls_.size());
244  }
245 }
Scalar Scalar int size
Definition: benchVecAdd.cpp:17
Basic class for walls.
Definition: BaseWall.h:28
WallHandler * getHandler() const
A function which returns the WallHandler that handles this BaseWall.
Definition: BaseWall.cc:113
virtual void setHandler(WallHandler *handler)
A function which sets the WallHandler for this BaseWall.
Definition: BaseWall.cc:104
void read(std::istream &is) override
Function that reads a BaseWall from an input stream, usually a restart file.
Definition: BaseWall.cc:57
static BaseWall * createObject(const std::string &type)
Create a new wall, with the type given as a string (required for restarting).
Definition: WallHandler.cc:107
type
Definition: compute_granudrum_aor.py:141
std::string string(const unsigned &i)
Definition: oomph_definitions.cc:286

References WallHandler::createObject(), BaseWall::getHandler(), i, BaseWall::read(), BaseWall::setHandler(), size, oomph::Global_string_for_annotation::string(), compute_granudrum_aor::type, and walls_.

◆ write()

void BasicIntersectionOfWalls::write ( std::ostream &  os) const
overridevirtual

Writes the BasicIntersectionOfWalls to an output stream, usually a restart file.

Parameters
[in]osThe output stream the BasicIntersectionOfWalls is written to.

Reimplemented from BaseWall.

251 {
252  BaseWall::write(os);
253  os << " numIntersectionOfWalls " << walls_.size();
254  for (auto w : walls_)
255  {
256  os << " ";
257  w->write(os);
258  }
259 }
void write(std::ostream &os) const override
Function that writes a BaseWall to an output stream, usually a restart file.
Definition: BaseWall.cc:79

References w, walls_, and BaseWall::write().

Member Data Documentation

◆ walls_

std::vector<BaseWall*> BasicIntersectionOfWalls::walls_
private

Outward normal vector. This does not have to be a unit vector.

Referenced by add(), BasicIntersectionOfWalls(), getDistanceAndNormal(), getNumberOfObjects(), getObject(), getVTK(), read(), write(), and ~BasicIntersectionOfWalls().


The documentation for this class was generated from the following files: