LiquidMigrationWilletInteraction Class Reference

Defines the liquid bridge willet interaction between two particles or walls. More...

#include <LiquidMigrationWilletInteraction.h>

+ Inheritance diagram for LiquidMigrationWilletInteraction:

Public Types

typedef LiquidMigrationWilletSpecies SpeciesType
 An alias name for LiquidMigrationWilletSpecies data type. More...
 

Public Member Functions

 LiquidMigrationWilletInteraction (BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)
 Constructor. More...
 
 LiquidMigrationWilletInteraction ()
 
 LiquidMigrationWilletInteraction (const LiquidMigrationWilletInteraction &p)
 Copy constructor. More...
 
 ~LiquidMigrationWilletInteraction () override
 Destructor. More...
 
void actionsOnErase () override
 If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More...
 
void actionsAfterTimeStep () override
 test if particle needs to be ruptured More...
 
void computeAdhesionForce ()
 Computes the adhesive forces for liquid bridge Willet type of interaction. More...
 
void read (std::istream &is) override
 Interaction read function, which accepts an std::istream as input. More...
 
void write (std::ostream &os) const override
 Interaction print function, which accepts an std::ostream as input. More...
 
Mdouble getElasticEnergy () const override
 Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to write the elastic energy into an output file. More...
 
const LiquidMigrationWilletSpeciesgetSpecies () const
 Returns a pointer to the adhesive force species LiquidMigrationWilletSpecies. More...
 
std::string getBaseName () const
 Returns the name of the interaction, see Interaction.h. More...
 
Mdouble getLiquidBridgeVolume () const
 
void setLiquidBridgeVolumeByEvaporation (Mdouble liquidBridgeVolume)
 
void addLiquidBridgeVolumeByEvaporation (Mdouble liquidBridgeVolume)
 
virtual void setLiquidBridgeVolume (Mdouble liquidBridgeVolume)
 
virtual void addLiquidBridgeVolume (Mdouble liquidBridgeVolume)
 
bool getWasInContact () const
 
void setWasInContact (bool wasInContact)
 
virtual void rupture ()
 
void form ()
 
Mdouble getRuptureDistance ()
 
unsigned getNumberOfFieldsVTK () const override
 
std::string getTypeVTK (unsigned i) const override
 
std::string getNameVTK (unsigned i) const override
 
std::vector< MdoublegetFieldVTK (unsigned i) const override
 
- Public Member Functions inherited from BaseInteraction
 BaseInteraction (BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)
 A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More...
 
 BaseInteraction ()
 
 BaseInteraction (const BaseInteraction &p)
 Copy constructor. More...
 
 ~BaseInteraction () override
 The destructor. It removes this interactions from the objects that were interacting, and writes the time to a file when needed. More...
 
virtual void computeForce ()
 Virtual function that contains the force law between the two objects interacting. More...
 
void read (std::istream &is) override
 Interaction read function, which accepts an std::istream as input. More...
 
void write (std::ostream &os) const override
 Interaction print function, which accepts an std::ostream as input. More...
 
void writeToFStat (std::ostream &os, Mdouble time) const
 Writes forces data to the FStat file. More...
 
std::string getName () const override
 Virtual function which allows interactions to be named. More...
 
void setDistance (Mdouble distance)
 Sets the interaction distance between the two interacting objects. More...
 
void setNormal (Vec3D normal)
 Sets the normal vector between the two interacting objects. More...
 
void setOverlap (Mdouble overlap)
 Set the overlap between the two interacting object. More...
 
void setContactPoint (Vec3D contactPoint)
 Set the location of the contact point between the two interacting objects. More...
 
void setTimeStamp (unsigned timeStamp)
 Updates the time step of the interacting. Note, time steps used to find completed interactions. More...
 
void setSpecies (const BaseSpecies *species)
 Set the Species of the interaction; note this can either be a Species or MixedSpecies. More...
 
void setP (BaseInteractable *P)
 Sets the first object involved in the interaction (normally a particle). More...
 
void setI (BaseInteractable *I)
 Sets the second object involved in the interaction (often particle or wall). More...
 
void importP (BaseInteractable *P)
 Sets the first object involved in the interaction (normally a particle). More...
 
void importI (BaseInteractable *I)
 Sets the second object involved in the interaction (often particle or wall). More...
 
Vec3D getIP () const
 
Vec3D getIC () const
 
Vec3D getCP () const
 
void setLagrangeMultiplier (Mdouble multiplier)
 
Mdouble getLagrangeMultiplier ()
 
void setHandler (InteractionHandler *handler)
 Sets the pointer to the interaction hander which is storing this interaction. More...
 
InteractionHandlergetHandler () const
 Gets a point to the interaction handlers to which this interaction belongs. More...
 
const Vec3DgetForce () const
 Gets the current force (vector) between the two interacting objects. More...
 
const Vec3DgetTorque () const
 Gets the current torque (vector) between the two interacting objects. More...
 
const Vec3DgetNormal () const
 Gets the normal vector between the two interacting objects. More...
 
const Vec3DgetContactPoint () const
 Gets constant reference to contact point (vector). More...
 
Mdouble getOverlap () const
 Returns a Mdouble with the current overlap between the two interacting objects. More...
 
Mdouble getOverlapVolume () const
 Returns the overlap volume between two interacting objects. More...
 
Mdouble getContactRadius () const
 Returns a Mdouble with the current contact between the two interacting objects. More...
 
void removeFromHandler ()
 Removes this interaction from its interaction hander. More...
 
void copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const
 This copies the interactions of the original particle and replaces the original with the ghost copy. More...
 
void gatherContactStatistics ()
 
BaseInteractablegetP ()
 Returns a pointer to first object involved in the interaction (normally a particle). More...
 
BaseInteractablegetI ()
 Returns a pointer to the second object involved in the interaction (often a wall or a particle). More...
 
const BaseInteractablegetP () const
 Returns a constant pointer to the first object involved in the interaction. More...
 
const BaseInteractablegetI () const
 Returns a constant pointer to the second object involved in the interaction. More...
 
Mdouble getTimeStamp () const
 Returns an Mdouble which is the time stamp of the interaction. More...
 
virtual void integrate (Mdouble timeStep)
 integrates variables of the interaction which need to be integrate e.g. the tangential overlap. More...
 
virtual Mdouble getTangentialOverlap () const
 get the length of the current tangential overlap More...
 
Mdouble getDistance () const
 Returns an Mdouble which is the norm (length) of distance vector. More...
 
const Vec3DgetRelativeVelocity () const
 Returns a constant reference to a vector of relative velocity. More...
 
Mdouble getNormalRelativeVelocity () const
 Returns a double which is the norm (length) of the relative velocity vector. More...
 
Mdouble getAbsoluteNormalForce () const
 Returns the absolute value of the norm (length) of the Normal force vector. More...
 
virtual BaseInteractioncopy () const =0
 Makes a copy of the interaction and returns a pointer to the copy. More...
 
void setFStatData (std::fstream &fstat, BaseParticle *P, BaseWall *I)
 
void setFStatData (std::fstream &fstat, BaseParticle *P, BaseParticle *I)
 
unsigned int getMultiContactIdentifier () const
 
void setMultiContactIdentifier (unsigned int multiContactIdentifier_)
 
virtual void rotateHistory (Matrix3D &rotationMatrix)
 When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More...
 
void addForce (Vec3D force)
 add an force increment to the total force. More...
 
void addTorque (Vec3D torque)
 add a torque increment to the total torque. More...
 
void setForce (Vec3D force)
 set total force (this is used by the normal force, tangential forces are added use addForce) More...
 
void setTorque (Vec3D torque)
 set the total force (this is used by the normal force, tangential torques are added use addTorque) More...
 
const BaseSpeciesgetBaseSpecies () const
 Return a constant point to BaseSpecies of the interaction. More...
 
virtual void createMPIType ()
 
virtual void * createMPIInteractionDataArray (unsigned int numberOfInteractions) const
 
virtual void deleteMPIInteractionDataArray (void *dataArray)
 
virtual void getMPIInteraction (void *historyDataArray, unsigned int index) const
 copies the history interactions into the data array More...
 
virtual void getInteractionDetails (void *interactionDataArray, unsigned int index, unsigned int &identificationP, unsigned int &identificationI, bool &isWallInteraction, unsigned &timeStamp)
 
virtual void setMPIInteraction (void *interactionDataArray, unsigned int index, bool resetPointers)
 
void setBasicMPIInteractionValues (int P, int I, unsigned timeStamp, Vec3D force, Vec3D torque, bool isWallInteraction, bool resetPointers)
 
void setIdentificationP (unsigned int identification)
 
void setIdentificationI (int identification)
 
void setWallInteraction (bool flag)
 
unsigned int getIdentificationP ()
 
int getIdentificationI ()
 
bool isWallInteraction ()
 
virtual bool isBonded () const
 
- Public Member Functions inherited from BaseObject
 BaseObject ()=default
 Default constructor. More...
 
 BaseObject (const BaseObject &p)=default
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()=default
 virtual destructor More...
 
virtual void moveInHandler (unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (unsigned long id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 
void setGroupId (unsigned groupId)
 
unsigned getGroupId () const
 

Static Public Member Functions

static Mdouble getTotalLiquidFilmVolume (ParticleHandler &)
 
static Mdouble getTotalLiquidBridgeVolume (InteractionHandler &)
 

Private Member Functions

void distributeToOtherBridges (LiquidFilmParticle *particle, Mdouble distributableVolume)
 

Private Attributes

bool wasInContact_
 A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces. More...
 
Mdouble liquidBridgeVolume_
 

Additional Inherited Members

- Protected Member Functions inherited from BaseInteraction
virtual const Vec3D getTangentialForce () const
 
Mdouble getEffectiveRadius () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
Mdouble getEffectiveMass () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
void setRelativeVelocity (Vec3D relativeVelocity)
 set the relative velocity of the current of the interactions. More...
 
void setNormalRelativeVelocity (Mdouble normalRelativeVelocit)
 set the normal component of the relative velocity. More...
 
void setAbsoluteNormalForce (Mdouble absoluteNormalForce)
 the absolute values of the norm (length) of the normal force More...
 
virtual Mdouble getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const
 
virtual void reverseHistory ()
 When periodic particles some interaction need certain history properties reversing. This is the function for that. More...
 
void writeInteraction (std::ostream &os, bool created) const
 Writes information about a interaction to the interaction file. More...
 

Detailed Description

Defines the liquid bridge willet interaction between two particles or walls.

Member Typedef Documentation

◆ SpeciesType

An alias name for LiquidMigrationWilletSpecies data type.

Constructor & Destructor Documentation

◆ LiquidMigrationWilletInteraction() [1/3]

LiquidMigrationWilletInteraction::LiquidMigrationWilletInteraction ( BaseInteractable P,
BaseInteractable I,
unsigned  timeStamp 
)

Constructor.

Parameters
[in]P
[in]I
[in]timeStamp
20  : BaseInteraction(P, I, timeStamp)
21 {
22  liquidBridgeVolume_ = 0.0;
23  wasInContact_ = false;
24 #ifdef DEBUG_CONSTRUCTOR
25  std::cout << "LiquidMigrationWilletInteraction::LiquidMigrationWilletInteraction() finished" << std::endl;
26 #endif
27 }
BaseInteraction()
Definition: BaseInteraction.cc:43
Mdouble liquidBridgeVolume_
Definition: LiquidMigrationWilletInteraction.h:135
bool wasInContact_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
Definition: LiquidMigrationWilletInteraction.h:133
#define I
Definition: main.h:127
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:77

References liquidBridgeVolume_, and wasInContact_.

◆ LiquidMigrationWilletInteraction() [2/3]

LiquidMigrationWilletInteraction::LiquidMigrationWilletInteraction ( )
31  : BaseInteraction()
32 {
33  liquidBridgeVolume_ = 0.0;
34  wasInContact_ = false;
35 #ifdef DEBUG_CONSTRUCTOR
36  std::cout << "LiquidMigrationWilletInteraction::LiquidMigrationWilletInteraction() finished" << std::endl;
37 #endif
38 }

References liquidBridgeVolume_, and wasInContact_.

◆ LiquidMigrationWilletInteraction() [3/3]

LiquidMigrationWilletInteraction::LiquidMigrationWilletInteraction ( const LiquidMigrationWilletInteraction p)

Copy constructor.

Parameters
[in]p
45 {
46  liquidBridgeVolume_ = p.liquidBridgeVolume_;
47  wasInContact_ = p.wasInContact_;
48 #ifdef DEBUG_CONSTRUCTOR
49  std::cout << "LiquidMigrationWilletInteraction::LiquidMigrationWilletInteraction(const LiquidMigrationWilletInteraction &p finished" << std::endl;
50 #endif
51 }
float * p
Definition: Tutorial_Map_using.cpp:9

References liquidBridgeVolume_, p, and wasInContact_.

◆ ~LiquidMigrationWilletInteraction()

LiquidMigrationWilletInteraction::~LiquidMigrationWilletInteraction ( )
override

Destructor.

57 {
58 #ifdef DEBUG_DESTRUCTOR
59  std::cout << "LiquidMigrationWilletInteraction::~LiquidMigrationWilletInteraction() finished" << std::endl;
60 #endif
61 }

Member Function Documentation

◆ actionsAfterTimeStep()

void LiquidMigrationWilletInteraction::actionsAfterTimeStep ( )
overridevirtual

test if particle needs to be ruptured

Reimplemented from BaseInteraction.

119 {
120  if (wasInContact_)
121  {
122  if (-getOverlap() >= getRuptureDistance())
123  {
124  rupture();
125  }
126  }
127  else
128  {
129  if (getOverlap() >= 0)
130  {
131  form();
132  }
133  }
134 }
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
Definition: BaseInteraction.h:219
virtual void rupture()
Definition: LiquidMigrationWilletInteraction.cc:206
void form()
Definition: LiquidMigrationWilletInteraction.cc:136
Mdouble getRuptureDistance()
Definition: LiquidMigrationWilletInteraction.cc:295

References form(), BaseInteraction::getOverlap(), getRuptureDistance(), rupture(), and wasInContact_.

◆ actionsOnErase()

void LiquidMigrationWilletInteraction::actionsOnErase ( )
overridevirtual

If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions.

Reimplemented from BaseInteraction.

64 {
65  rupture();
66 };

References rupture().

◆ addLiquidBridgeVolume()

void LiquidMigrationWilletInteraction::addLiquidBridgeVolume ( Mdouble  liquidBridgeVolume)
virtual

◆ addLiquidBridgeVolumeByEvaporation()

void LiquidMigrationWilletInteraction::addLiquidBridgeVolumeByEvaporation ( Mdouble  liquidBridgeVolume)
271 {
272  liquidBridgeVolume_ += liquidBridgeVolume;
273 }

References liquidBridgeVolume_.

◆ computeAdhesionForce()

void LiquidMigrationWilletInteraction::computeAdhesionForce ( )

Computes the adhesive forces for liquid bridge Willet type of interaction.

92 {
93  // Adding no capillary force for liquid bridge volume = 0
94  if (getLiquidBridgeVolume() == 0) return;
95 
96  if (getOverlap() >= 0)
97  {
98  // if particles are in contact
99  const LiquidMigrationWilletSpecies* species = getSpecies();
100  const Mdouble effectiveRadius = 2.0 * getEffectiveRadius();
101  const Mdouble fdotn = -2.0 * constants::pi * effectiveRadius * species->getSurfaceTension()
102  * std::cos(species->getContactAngle());
103  addForce(getNormal() * fdotn);
104  }
105  else if (wasInContact_)
106  {
107  // if particles are not in contact, but within their interaction distance
108  const LiquidMigrationWilletSpecies* species = getSpecies();
109  const Mdouble effectiveRadius = 2.0 * getEffectiveRadius();
110  const Mdouble s_c = -getOverlap() * std::sqrt(effectiveRadius / getLiquidBridgeVolume());
111  const Mdouble fdotn = -2.0 * constants::pi * effectiveRadius * species->getSurfaceTension()
112  * std::cos(species->getContactAngle()) / (1 + (1.05 + 2.5 * s_c) * s_c);
113  addForce(getNormal() * fdotn);
114  }
115 }
AnnoyingScalar cos(const AnnoyingScalar &x)
Definition: AnnoyingScalar.h:136
AnnoyingScalar sqrt(const AnnoyingScalar &x)
Definition: AnnoyingScalar.h:134
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
Definition: BaseInteraction.h:205
void addForce(Vec3D force)
add an force increment to the total force.
Definition: BaseInteraction.cc:587
Mdouble getEffectiveRadius() const
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap)
Definition: BaseInteraction.cc:774
Mdouble getLiquidBridgeVolume() const
Definition: LiquidMigrationWilletInteraction.cc:260
const LiquidMigrationWilletSpecies * getSpecies() const
Returns a pointer to the adhesive force species LiquidMigrationWilletSpecies.
Definition: LiquidMigrationWilletInteraction.cc:247
LiquidMigrationWilletSpecies contains the parameters used to describe a short-range force caused by l...
Definition: LiquidMigrationWilletSpecies.h:17
Mdouble getContactAngle() const
used to access the contact angle between particle and liquid bridge surface.
Definition: LiquidMigrationWilletSpecies.cc:178
Mdouble getSurfaceTension() const
used to access the surface tension of the liquid.
Definition: LiquidMigrationWilletSpecies.cc:160
const Mdouble pi
Definition: ExtendedMath.h:23

References BaseInteraction::addForce(), cos(), LiquidMigrationWilletSpecies::getContactAngle(), BaseInteraction::getEffectiveRadius(), getLiquidBridgeVolume(), BaseInteraction::getNormal(), BaseInteraction::getOverlap(), getSpecies(), LiquidMigrationWilletSpecies::getSurfaceTension(), constants::pi, sqrt(), and wasInContact_.

Referenced by LiquidMigrationWilletViscousInteraction::computeAdhesionForce().

◆ distributeToOtherBridges()

void LiquidMigrationWilletInteraction::distributeToOtherBridges ( LiquidFilmParticle particle,
Mdouble  distributableVolume 
)
private
177 {
178  // Get the other valid liquid bridges that the particle has.
179  std::vector<LiquidMigrationWilletInteraction*> bridges;
180  for (auto i : particle->getInteractions())
181  {
182  auto j = dynamic_cast<LiquidMigrationWilletInteraction*>(i);
183  if (j != this && j != nullptr && j->getLiquidBridgeVolume() != 0.0)
184  bridges.push_back(j);
185  }
186 
187  // When there are no other bridges, the particle should get all the liquid.
188  if (bridges.empty())
189  particle->addLiquidVolume(distributableVolume);
190  else
191  {
192  // Calculate the particle and bridge volumes from to the distribution coefficient and the number of bridges.
193  particle->addLiquidVolume(distributableVolume * (1.0 - getSpecies()->getDistributionCoefficient()));
194  Mdouble bridgeVolume = distributableVolume * getSpecies()->getDistributionCoefficient() / bridges.size();
195 
196  for (auto i : bridges)
197  {
198  // Add liquid to the bridge, but keep within maximum. Any excess liquid is added to the particle.
199  Mdouble excess = std::max(i->getLiquidBridgeVolume() + bridgeVolume - getSpecies()->getLiquidBridgeVolumeMax(), 0.0);
200  i->addLiquidBridgeVolume(bridgeVolume - excess);
201  particle->addLiquidVolume(excess);
202  }
203  }
204 }
int i
Definition: BiCGSTAB_step_by_step.cpp:9
void addLiquidVolume(Mdouble liquidVolume)
Definition: LiquidFilmParticle.h:94
Defines the liquid bridge willet interaction between two particles or walls.
Definition: LiquidMigrationWilletInteraction.h:30
Mdouble getDistributionCoefficient() const
used to access the surface tension of the liquid.
Definition: LiquidMigrationWilletSpecies.cc:142
#define max(a, b)
Definition: datatypes.h:23
std::ptrdiff_t j
Definition: tut_arithmetic_redux_minmax.cpp:2

References LiquidFilm< Particle >::addLiquidVolume(), LiquidMigrationWilletSpecies::getDistributionCoefficient(), getSpecies(), i, j, and max.

Referenced by rupture().

◆ form()

void LiquidMigrationWilletInteraction::form ( )
137 {
138  //form a bridge
139  //todo: extend to neighbours
140 
141  wasInContact_ = true;
142  auto species = getSpecies();
143  auto P = dynamic_cast<LiquidFilmParticle*>(getP());
144  auto I = dynamic_cast<LiquidFilmParticle*>(getI());
145  if (P == nullptr) //if P is a wall
146  {
147  logger(ERROR,"In LiquidMigrationWilletInteraction::form, P should be a particle");
148  }
149  else if (I == nullptr) //if I is a wall
150  {
151  // Don't form a bridge when the volume is below the minimum bridge volume.
152  if (P->getLiquidVolume() < species->getLiquidBridgeVolumeMin())
153  return;
154 
155  // Don't exceed the maximum bridge volume. Remaining liquid will be kept in the particle.
156  Mdouble liquidBridgeVolume = std::min(species->getLiquidBridgeVolumeMax(), P->getLiquidVolume());
157  setLiquidBridgeVolume(liquidBridgeVolume);
158  P->addLiquidVolume(-liquidBridgeVolume);
159  }
160  else //if P and I are particles
161  {
162  Mdouble distributableLiquidVolume = P->getLiquidVolume() + I->getLiquidVolume();
163  // Don't form a bridge when the volume is below the minimum bridge volume.
164  if (distributableLiquidVolume <= species->getLiquidBridgeVolumeMin())
165  return;
166 
167  // Don't exceed the maximum bridge volume. Remaining liquid will be kept in the particles.
168  Mdouble pFraction = P->getLiquidVolume() / distributableLiquidVolume;
169  Mdouble liquidBridgeVolume = std::min(species->getLiquidBridgeVolumeMax(), distributableLiquidVolume);
170  setLiquidBridgeVolume(liquidBridgeVolume);
171  P->addLiquidVolume(-pFraction * liquidBridgeVolume);
172  I->addLiquidVolume(-(1.0 - pFraction) * liquidBridgeVolume);
173  }
174 }
Logger< MERCURYDPM_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
@ ERROR
BaseInteractable * getI()
Returns a pointer to the second object involved in the interaction (often a wall or a particle).
Definition: BaseInteraction.h:264
BaseInteractable * getP()
Returns a pointer to first object involved in the interaction (normally a particle).
Definition: BaseInteraction.h:253
Definition: LiquidFilmParticle.h:15
virtual void setLiquidBridgeVolume(Mdouble liquidBridgeVolume)
Definition: LiquidMigrationWilletInteraction.cc:275
#define min(a, b)
Definition: datatypes.h:22

References ERROR, BaseInteraction::getI(), BaseInteraction::getP(), getSpecies(), I, logger, min, Global_Physical_Variables::P, setLiquidBridgeVolume(), and wasInContact_.

Referenced by actionsAfterTimeStep().

◆ getBaseName()

std::string LiquidMigrationWilletInteraction::getBaseName ( ) const

Returns the name of the interaction, see Interaction.h.

Returns
std::string
256 {
257  return "LiquidMigrationWillet";
258 }

Referenced by SolidifyingLiquidMigrationWilletInteraction::getBaseName().

◆ getElasticEnergy()

Mdouble LiquidMigrationWilletInteraction::getElasticEnergy ( ) const
overridevirtual

Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to write the elastic energy into an output file.

Returns
Mdouble
Todo:
TW

Reimplemented from BaseInteraction.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

239 {
241  return 0.0;
242 }

◆ getFieldVTK()

std::vector< Mdouble > LiquidMigrationWilletInteraction::getFieldVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

318 {
319  return std::vector<Mdouble>(1, cbrt(getLiquidBridgeVolume()));
320 }
EIGEN_DEVICE_FUNC EIGEN_ALWAYS_INLINE T cbrt(const T &x)
Definition: MathFunctions.h:1320

References Eigen::numext::cbrt(), and getLiquidBridgeVolume().

◆ getLiquidBridgeVolume()

◆ getNameVTK()

std::string LiquidMigrationWilletInteraction::getNameVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

312 {
313  return "liquidBridgeRadius";
314 
315 }

◆ getNumberOfFieldsVTK()

unsigned LiquidMigrationWilletInteraction::getNumberOfFieldsVTK ( ) const
overridevirtual

writes extra information to the VTK output

Reimplemented from BaseInteraction.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

302 {
303  return 1;
304 }

◆ getRuptureDistance()

Mdouble LiquidMigrationWilletInteraction::getRuptureDistance ( )

◆ getSpecies()

const LiquidMigrationWilletSpecies * LiquidMigrationWilletInteraction::getSpecies ( ) const

Returns a pointer to the adhesive force species LiquidMigrationWilletSpecies.

Returns
const LiquidMigrationWilletSpecies*
248 {
249  return static_cast<const LiquidMigrationWilletSpecies*>(getBaseSpecies()->getAdhesiveForce());
250 }
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
Definition: BaseInteraction.cc:663
BaseAdhesiveForce * getAdhesiveForce() const
Definition: BaseSpecies.h:131

References BaseSpecies::getAdhesiveForce(), and BaseInteraction::getBaseSpecies().

Referenced by computeAdhesionForce(), distributeToOtherBridges(), form(), and getRuptureDistance().

◆ getTotalLiquidBridgeVolume()

Mdouble LiquidMigrationWilletInteraction::getTotalLiquidBridgeVolume ( InteractionHandler h)
static
337 {
338  Mdouble volume = 0;
339  for (auto i : h)
340  {
341  auto l = dynamic_cast<LiquidMigrationWilletInteraction*>(i);
342  if (l)
343  {
344  volume += l->getLiquidBridgeVolume();
345  }
346  }
347  return volume;
348 }

References i.

◆ getTotalLiquidFilmVolume()

Mdouble LiquidMigrationWilletInteraction::getTotalLiquidFilmVolume ( ParticleHandler h)
static
323 {
324  Mdouble volume = 0;
325  for (auto p : h)
326  {
327  auto l = dynamic_cast<LiquidFilmParticle*>(p);
328  if (l)
329  {
330  volume += l->getLiquidVolume();
331  }
332  }
333  return volume;
334 }

References p.

◆ getTypeVTK()

std::string LiquidMigrationWilletInteraction::getTypeVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

307 {
308  return "Float32";
309 }

◆ getWasInContact()

bool LiquidMigrationWilletInteraction::getWasInContact ( ) const

◆ read()

void LiquidMigrationWilletInteraction::read ( std::istream &  is)
overridevirtual

Interaction read function, which accepts an std::istream as input.

Parameters
[in,out]is

Implements BaseObject.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

82 {
83  std::string dummy;
84  is >> dummy >> wasInContact_;
85  is >> dummy >> liquidBridgeVolume_;
86 }
std::string string(const unsigned &i)
Definition: oomph_definitions.cc:286

References liquidBridgeVolume_, oomph::Global_string_for_annotation::string(), and wasInContact_.

Referenced by SolidifyingLiquidMigrationWilletInteraction::read().

◆ rupture()

void LiquidMigrationWilletInteraction::rupture ( )
virtual

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

207 {
208  // remove the contact history
209  wasInContact_ = false;
210 
211  //if the bridge is already empty, do nothing
212  if (getLiquidBridgeVolume() == 0.0)
213  return;
214 
215  //else rupture a bridge
216  auto P = dynamic_cast<LiquidFilmParticle*>(getP());
217  auto I = dynamic_cast<LiquidFilmParticle*>(getI());
218  if (P == nullptr) //if P is a wall
219  {
220  logger(ERROR,"In LiquidMigrationWilletInteraction::rupture, P should be a particle");
221  }
222  else if (I == nullptr) //if I is a wall
223  {
226  }
227  else //if P and I are particles
228  {
232  }
233 }
void distributeToOtherBridges(LiquidFilmParticle *particle, Mdouble distributableVolume)
Definition: LiquidMigrationWilletInteraction.cc:176

References distributeToOtherBridges(), ERROR, BaseInteraction::getI(), getLiquidBridgeVolume(), BaseInteraction::getP(), I, logger, Global_Physical_Variables::P, setLiquidBridgeVolume(), and wasInContact_.

Referenced by actionsAfterTimeStep(), actionsOnErase(), and SolidifyingLiquidMigrationWilletInteraction::rupture().

◆ setLiquidBridgeVolume()

void LiquidMigrationWilletInteraction::setLiquidBridgeVolume ( Mdouble  liquidBridgeVolume)
virtual

◆ setLiquidBridgeVolumeByEvaporation()

void LiquidMigrationWilletInteraction::setLiquidBridgeVolumeByEvaporation ( Mdouble  liquidBridgeVolume)
266 {
267  liquidBridgeVolume_ = liquidBridgeVolume;
268 }

References liquidBridgeVolume_.

◆ setWasInContact()

void LiquidMigrationWilletInteraction::setWasInContact ( bool  wasInContact)
291 {
292  wasInContact_ = wasInContact;
293 }

References wasInContact_.

◆ write()

void LiquidMigrationWilletInteraction::write ( std::ostream &  os) const
overridevirtual

Interaction print function, which accepts an std::ostream as input.

Parameters
[in,out]os

Implements BaseObject.

Reimplemented in SolidifyingLiquidMigrationWilletInteraction.

72 {
73  os
74  << " wasInContact " << wasInContact_
75  << " liquidBridgeVolume " << liquidBridgeVolume_;
76 }

References liquidBridgeVolume_, and wasInContact_.

Referenced by SolidifyingLiquidMigrationWilletInteraction::write().

Member Data Documentation

◆ liquidBridgeVolume_

◆ wasInContact_

bool LiquidMigrationWilletInteraction::wasInContact_
private

A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces.

Referenced by actionsAfterTimeStep(), computeAdhesionForce(), form(), getWasInContact(), LiquidMigrationWilletInteraction(), read(), rupture(), setWasInContact(), and write().


The documentation for this class was generated from the following files: