LiquidMigrationLSInteraction Class Reference

Defines the liquid bridge LS interaction between two particles or walls. More...

#include <LiquidMigrationLSInteraction.h>

+ Inheritance diagram for LiquidMigrationLSInteraction:

Public Types

typedef LiquidMigrationLSSpecies SpeciesType
 An alias name for LiquidMigrationLSSpecies data type. More...
 

Public Member Functions

 LiquidMigrationLSInteraction (BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)
 Constructor. More...
 
 LiquidMigrationLSInteraction ()
 
 LiquidMigrationLSInteraction (const LiquidMigrationLSInteraction &p)
 Copy constructor. More...
 
 ~LiquidMigrationLSInteraction () override
 Destructor. More...
 
void actionsOnErase () override
 If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More...
 
void actionsAfterTimeStep () override
 test if particle needs to be ruptured More...
 
void computeAdhesionForce ()
 Computes the adhesive forces for liquid bridge LS type of interaction. More...
 
void read (std::istream &is) override
 Interaction read function, which accepts an std::istream as input. More...
 
void write (std::ostream &os) const override
 Interaction print function, which accepts an std::ostream as input. More...
 
Mdouble getElasticEnergy () const override
 Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to write the elastic energy into an output file. More...
 
const LiquidMigrationLSSpeciesgetSpecies () const
 Returns a pointer to the adhesive force species LiquidMigrationLSSpecies. More...
 
std::string getBaseName () const
 Returns the name of the interaction, see Interaction.h. More...
 
Mdouble getLiquidBridgeVolume () const
 
void setLiquidBridgeVolume (Mdouble liquidBridgeVolume)
 
void addLiquidBridgeVolume (Mdouble liquidBridgeVolume)
 
bool getWasInContact () const
 
void setWasInContact (bool wasInContact)
 
void rupture ()
 
void form ()
 
Mdouble getRuptureDistance ()
 
Mdouble getHalfFillingAngle ()
 
Mdouble getLimitingDistance ()
 
unsigned getNumberOfFieldsVTK () const override
 
std::string getTypeVTK (unsigned i) const override
 
std::string getNameVTK (unsigned i) const override
 
std::vector< MdoublegetFieldVTK (unsigned i) const override
 
- Public Member Functions inherited from BaseInteraction
 BaseInteraction (BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)
 A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More...
 
 BaseInteraction ()
 
 BaseInteraction (const BaseInteraction &p)
 Copy constructor. More...
 
 ~BaseInteraction () override
 The destructor. It removes this interactions from the objects that were interacting, and writes the time to a file when needed. More...
 
virtual void computeForce ()
 Virtual function that contains the force law between the two objects interacting. More...
 
void read (std::istream &is) override
 Interaction read function, which accepts an std::istream as input. More...
 
void write (std::ostream &os) const override
 Interaction print function, which accepts an std::ostream as input. More...
 
void writeToFStat (std::ostream &os, Mdouble time) const
 Writes forces data to the FStat file. More...
 
std::string getName () const override
 Virtual function which allows interactions to be named. More...
 
void setDistance (Mdouble distance)
 Sets the interaction distance between the two interacting objects. More...
 
void setNormal (Vec3D normal)
 Sets the normal vector between the two interacting objects. More...
 
void setOverlap (Mdouble overlap)
 Set the overlap between the two interacting object. More...
 
void setContactPoint (Vec3D contactPoint)
 Set the location of the contact point between the two interacting objects. More...
 
void setTimeStamp (unsigned timeStamp)
 Updates the time step of the interacting. Note, time steps used to find completed interactions. More...
 
void setSpecies (const BaseSpecies *species)
 Set the Species of the interaction; note this can either be a Species or MixedSpecies. More...
 
void setP (BaseInteractable *P)
 Sets the first object involved in the interaction (normally a particle). More...
 
void setI (BaseInteractable *I)
 Sets the second object involved in the interaction (often particle or wall). More...
 
void importP (BaseInteractable *P)
 Sets the first object involved in the interaction (normally a particle). More...
 
void importI (BaseInteractable *I)
 Sets the second object involved in the interaction (often particle or wall). More...
 
Vec3D getIP () const
 
Vec3D getIC () const
 
Vec3D getCP () const
 
void setLagrangeMultiplier (Mdouble multiplier)
 
Mdouble getLagrangeMultiplier ()
 
void setHandler (InteractionHandler *handler)
 Sets the pointer to the interaction hander which is storing this interaction. More...
 
InteractionHandlergetHandler () const
 Gets a point to the interaction handlers to which this interaction belongs. More...
 
const Vec3DgetForce () const
 Gets the current force (vector) between the two interacting objects. More...
 
const Vec3DgetTorque () const
 Gets the current torque (vector) between the two interacting objects. More...
 
const Vec3DgetNormal () const
 Gets the normal vector between the two interacting objects. More...
 
const Vec3DgetContactPoint () const
 Gets constant reference to contact point (vector). More...
 
Mdouble getOverlap () const
 Returns a Mdouble with the current overlap between the two interacting objects. More...
 
Mdouble getOverlapVolume () const
 Returns the overlap volume between two interacting objects. More...
 
Mdouble getContactRadius () const
 Returns a Mdouble with the current contact between the two interacting objects. More...
 
void removeFromHandler ()
 Removes this interaction from its interaction hander. More...
 
void copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const
 This copies the interactions of the original particle and replaces the original with the ghost copy. More...
 
void gatherContactStatistics ()
 
BaseInteractablegetP ()
 Returns a pointer to first object involved in the interaction (normally a particle). More...
 
BaseInteractablegetI ()
 Returns a pointer to the second object involved in the interaction (often a wall or a particle). More...
 
const BaseInteractablegetP () const
 Returns a constant pointer to the first object involved in the interaction. More...
 
const BaseInteractablegetI () const
 Returns a constant pointer to the second object involved in the interaction. More...
 
Mdouble getTimeStamp () const
 Returns an Mdouble which is the time stamp of the interaction. More...
 
virtual void integrate (Mdouble timeStep)
 integrates variables of the interaction which need to be integrate e.g. the tangential overlap. More...
 
virtual Mdouble getTangentialOverlap () const
 get the length of the current tangential overlap More...
 
Mdouble getDistance () const
 Returns an Mdouble which is the norm (length) of distance vector. More...
 
const Vec3DgetRelativeVelocity () const
 Returns a constant reference to a vector of relative velocity. More...
 
Mdouble getNormalRelativeVelocity () const
 Returns a double which is the norm (length) of the relative velocity vector. More...
 
Mdouble getAbsoluteNormalForce () const
 Returns the absolute value of the norm (length) of the Normal force vector. More...
 
virtual BaseInteractioncopy () const =0
 Makes a copy of the interaction and returns a pointer to the copy. More...
 
void setFStatData (std::fstream &fstat, BaseParticle *P, BaseWall *I)
 
void setFStatData (std::fstream &fstat, BaseParticle *P, BaseParticle *I)
 
unsigned int getMultiContactIdentifier () const
 
void setMultiContactIdentifier (unsigned int multiContactIdentifier_)
 
virtual void rotateHistory (Matrix3D &rotationMatrix)
 When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More...
 
void addForce (Vec3D force)
 add an force increment to the total force. More...
 
void addTorque (Vec3D torque)
 add a torque increment to the total torque. More...
 
void setForce (Vec3D force)
 set total force (this is used by the normal force, tangential forces are added use addForce) More...
 
void setTorque (Vec3D torque)
 set the total force (this is used by the normal force, tangential torques are added use addTorque) More...
 
const BaseSpeciesgetBaseSpecies () const
 Return a constant point to BaseSpecies of the interaction. More...
 
virtual void createMPIType ()
 
virtual void * createMPIInteractionDataArray (unsigned int numberOfInteractions) const
 
virtual void deleteMPIInteractionDataArray (void *dataArray)
 
virtual void getMPIInteraction (void *historyDataArray, unsigned int index) const
 copies the history interactions into the data array More...
 
virtual void getInteractionDetails (void *interactionDataArray, unsigned int index, unsigned int &identificationP, unsigned int &identificationI, bool &isWallInteraction, unsigned &timeStamp)
 
virtual void setMPIInteraction (void *interactionDataArray, unsigned int index, bool resetPointers)
 
void setBasicMPIInteractionValues (int P, int I, unsigned timeStamp, Vec3D force, Vec3D torque, bool isWallInteraction, bool resetPointers)
 
void setIdentificationP (unsigned int identification)
 
void setIdentificationI (int identification)
 
void setWallInteraction (bool flag)
 
unsigned int getIdentificationP ()
 
int getIdentificationI ()
 
bool isWallInteraction ()
 
virtual bool isBonded () const
 
- Public Member Functions inherited from BaseObject
 BaseObject ()=default
 Default constructor. More...
 
 BaseObject (const BaseObject &p)=default
 Copy constructor, copies all the objects BaseObject contains. More...
 
virtual ~BaseObject ()=default
 virtual destructor More...
 
virtual void moveInHandler (unsigned int index)
 Except that it is virtual, it does the same thing as setIndex() does. More...
 
void setIndex (unsigned int index)
 Allows one to assign an index to an object in the handler/container. More...
 
void setId (unsigned long id)
 Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
 
unsigned int getIndex () const
 Returns the index of the object in the handler. More...
 
unsigned int getId () const
 Returns the unique identifier of any particular object. More...
 
void setGroupId (unsigned groupId)
 
unsigned getGroupId () const
 

Static Public Member Functions

static Mdouble getTotalLiquidFilmVolume (ParticleHandler &)
 
static Mdouble getTotalLiquidBridgeVolume (InteractionHandler &)
 

Private Member Functions

void distributeToOtherBridges (LiquidFilmParticle *particle, Mdouble distributableVolume)
 

Private Attributes

bool wasInContact_
 A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces. More...
 
Mdouble liquidBridgeVolume_
 

Additional Inherited Members

- Protected Member Functions inherited from BaseInteraction
virtual const Vec3D getTangentialForce () const
 
Mdouble getEffectiveRadius () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
Mdouble getEffectiveMass () const
 Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More...
 
void setRelativeVelocity (Vec3D relativeVelocity)
 set the relative velocity of the current of the interactions. More...
 
void setNormalRelativeVelocity (Mdouble normalRelativeVelocit)
 set the normal component of the relative velocity. More...
 
void setAbsoluteNormalForce (Mdouble absoluteNormalForce)
 the absolute values of the norm (length) of the normal force More...
 
virtual Mdouble getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const
 
virtual void reverseHistory ()
 When periodic particles some interaction need certain history properties reversing. This is the function for that. More...
 
void writeInteraction (std::ostream &os, bool created) const
 Writes information about a interaction to the interaction file. More...
 

Detailed Description

Defines the liquid bridge LS interaction between two particles or walls.

Member Typedef Documentation

◆ SpeciesType

An alias name for LiquidMigrationLSSpecies data type.

Constructor & Destructor Documentation

◆ LiquidMigrationLSInteraction() [1/3]

LiquidMigrationLSInteraction::LiquidMigrationLSInteraction ( BaseInteractable P,
BaseInteractable I,
unsigned  timeStamp 
)

Constructor.

Parameters
[in]P
[in]I
[in]timeStamp
22  : BaseInteraction(P, I, timeStamp)
23 {
24  liquidBridgeVolume_ = 0.0;
25  wasInContact_ = false;
26 #ifdef DEBUG_CONSTRUCTOR
27  logger(INFO, "LiquidMigrationLSInteraction::LiquidMigrationLSInteraction() finished");
28 #endif
29 }
Logger< MERCURYDPM_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
@ INFO
BaseInteraction()
Definition: BaseInteraction.cc:43
Mdouble liquidBridgeVolume_
Definition: LiquidMigrationLSInteraction.h:135
bool wasInContact_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
Definition: LiquidMigrationLSInteraction.h:133
#define I
Definition: main.h:127
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:77

References INFO, liquidBridgeVolume_, logger, and wasInContact_.

◆ LiquidMigrationLSInteraction() [2/3]

LiquidMigrationLSInteraction::LiquidMigrationLSInteraction ( )
33  : BaseInteraction()
34 {
35  liquidBridgeVolume_ = 0.0;
36  wasInContact_ = false;
37 #ifdef DEBUG_CONSTRUCTOR
38  logger(INFO, "LiquidMigrationLSInteraction::LiquidMigrationLSInteraction() finished");
39 #endif
40 }

References INFO, liquidBridgeVolume_, logger, and wasInContact_.

◆ LiquidMigrationLSInteraction() [3/3]

LiquidMigrationLSInteraction::LiquidMigrationLSInteraction ( const LiquidMigrationLSInteraction p)

Copy constructor.

Parameters
[in]p
47 {
48  liquidBridgeVolume_ = p.liquidBridgeVolume_;
49  wasInContact_ = p.wasInContact_;
50 #ifdef DEBUG_CONSTRUCTOR
51  logger(INFO, "LiquidMigrationLSInteraction::LiquidMigrationLSInteraction(const LiquidMigrationLSInteraction &p finished");
52 #endif
53 }
float * p
Definition: Tutorial_Map_using.cpp:9

References INFO, liquidBridgeVolume_, logger, p, and wasInContact_.

◆ ~LiquidMigrationLSInteraction()

LiquidMigrationLSInteraction::~LiquidMigrationLSInteraction ( )
override

Destructor.

59 {
60 #ifdef DEBUG_DESTRUCTOR
61  logger(INFO, "LiquidMigrationLSInteraction::~LiquidMigrationLSInteraction() finished");
62 #endif
63 }

References INFO, and logger.

Member Function Documentation

◆ actionsAfterTimeStep()

void LiquidMigrationLSInteraction::actionsAfterTimeStep ( )
overridevirtual

test if particle needs to be ruptured

Reimplemented from BaseInteraction.

154 {
155  if (wasInContact_)
156  {
157  if (-getOverlap() >= getRuptureDistance())
158  {
159  rupture();
160  }
161  }
162  else
163  {
164  if (getOverlap() >= 0)
165  {
166  form();
167  }
168  }
169 }
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
Definition: BaseInteraction.h:219
void rupture()
Definition: LiquidMigrationLSInteraction.cc:241
void form()
Definition: LiquidMigrationLSInteraction.cc:171
Mdouble getRuptureDistance()
Definition: LiquidMigrationLSInteraction.cc:320

References form(), BaseInteraction::getOverlap(), getRuptureDistance(), rupture(), and wasInContact_.

◆ actionsOnErase()

void LiquidMigrationLSInteraction::actionsOnErase ( )
overridevirtual

If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions.

Reimplemented from BaseInteraction.

66 {
67  rupture();
68 };

References rupture().

◆ addLiquidBridgeVolume()

void LiquidMigrationLSInteraction::addLiquidBridgeVolume ( Mdouble  liquidBridgeVolume)
306 {
307  liquidBridgeVolume_ += liquidBridgeVolume;
308 }

References liquidBridgeVolume_.

◆ computeAdhesionForce()

void LiquidMigrationLSInteraction::computeAdhesionForce ( )

Computes the adhesive forces for liquid bridge LS type of interaction.

The contact model is based on the description given in (Zhang and Wu, 2020): https://www.sciencedirect.com/science/article/pii/S0032591019311258 This model includes a normal capillary force, a normal lubrication force and a tangential lubrication force. The capillary force is valid when particles are within rupture distance. The formulation is in (Lian and Seville, 2015): https://doi.org/10.1016/j.cis.2015.11.003. The lubrication force is valid when particles are within limiting distance. Note: the tangential lubrication force is added to sliding friction force through SlidingFrictionInteraction::addTangentialForce().

101 {
102  // Adding no capillary force for liquid bridge volume = 0
103  if (getLiquidBridgeVolume() == 0) return;
104 
105  if (getOverlap() >= 0)
106  {
107  // if particles are in contact
108  const LiquidMigrationLSSpecies* species = getSpecies();
109  const Mdouble effectiveRadius = getEffectiveRadius();
110  const Mdouble fdotn = -2.0 * species->getSurfaceTension() * effectiveRadius *
111  (2.0 * constants::pi - 2.082 * pow(getHalfFillingAngle(), 0.9197)) *
112  (std::cos(species->getContactAngle()) - 0.16 * getHalfFillingAngle() *
113  (1.0 + getHalfFillingAngle()) * std::tan(species->getContactAngle())); //max value of capillary;
114  addForce(getNormal() * fdotn);
115  }
116  else if (wasInContact_)
117  {
118  // if particles are not in contact, but within their interaction distance
119  const LiquidMigrationLSSpecies* species = getSpecies();
120  const Mdouble effectiveRadius = getEffectiveRadius();
121  const Mdouble s_nondim = -getOverlap()/getRuptureDistance() * (1.0 + 0.5 * species->getContactAngle() *
122  std::cos(species->getContactAngle()) * std::cos(getHalfFillingAngle() + species->getContactAngle()) ); //dimensionless S
123  const Mdouble fdotnc = -2.0 * species->getSurfaceTension() * effectiveRadius *
124  (2.0 * constants::pi - 2.082 * pow(getHalfFillingAngle(), 0.9197)) *
125  (std::cos(species->getContactAngle()) - 0.16 * getHalfFillingAngle() *
126  (1.0 + getHalfFillingAngle()) * std::tan(species->getContactAngle()))
127  /(1.0 + 0.8438 * pow(getHalfFillingAngle(), -0.724) * s_nondim +
128  1.3393 * pow(getHalfFillingAngle(), -1.459) * pow(s_nondim, 2.0));//capillary force
129 
130  Mdouble fdotnl = 0.0;//normal lubrication force in value
131  Vec3D fdottl = Vec3D(0.0, 0.0, 0.0);//tangential lubrication force in vector
132 
134  {
135  fdotnl = -6.0 * constants::pi * species->getViscosity() * pow(effectiveRadius, 2.0)
137 
138  Vec3D tangentialRelativeVelocity = getRelativeVelocity() - getNormal() * getNormalRelativeVelocity();
139 
140  fdottl = -6.0 * constants::pi * species->getViscosity() * effectiveRadius * tangentialRelativeVelocity
141  * (8.0/15.0 * std::log(effectiveRadius/(-getOverlap())) + 0.9588);
142 
143  }
144  addForce(getNormal() * (fdotnc + fdotnl) + fdottl);
145 
146  //add tangential lubrication force to sliding friction force
147  auto slidingFrictionInteraction = dynamic_cast<SlidingFrictionInteraction*>(this);
148  slidingFrictionInteraction->addTangentialForce(fdottl);
149  }
150 }
AnnoyingScalar cos(const AnnoyingScalar &x)
Definition: AnnoyingScalar.h:136
const Vec3D & getRelativeVelocity() const
Returns a constant reference to a vector of relative velocity.
Definition: BaseInteraction.cc:554
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
Definition: BaseInteraction.h:205
void addForce(Vec3D force)
add an force increment to the total force.
Definition: BaseInteraction.cc:587
Mdouble getNormalRelativeVelocity() const
Returns a double which is the norm (length) of the relative velocity vector.
Definition: BaseInteraction.cc:565
Mdouble getEffectiveRadius() const
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap)
Definition: BaseInteraction.cc:774
Mdouble getHalfFillingAngle()
Definition: LiquidMigrationLSInteraction.cc:326
Mdouble getLimitingDistance()
Definition: LiquidMigrationLSInteraction.cc:332
const LiquidMigrationLSSpecies * getSpecies() const
Returns a pointer to the adhesive force species LiquidMigrationLSSpecies.
Definition: LiquidMigrationLSInteraction.cc:282
Mdouble getLiquidBridgeVolume() const
Definition: LiquidMigrationLSInteraction.cc:295
LiquidMigrationLSSpecies contains the parameters used to describe a short-range force caused by liqui...
Definition: LiquidMigrationLSSpecies.h:17
Mdouble getSurfaceTension() const
used to access the surface tension of the liquid.
Definition: LiquidMigrationLSSpecies.cc:173
Mdouble getViscosity() const
used to access the Viscosity of the liquid.
Definition: LiquidMigrationLSSpecies.cc:208
Mdouble getContactAngle() const
used to access the contact angle between particle and liquid bridge surface.
Definition: LiquidMigrationLSSpecies.cc:191
Computes the forces corresponding to sliding friction.
Definition: SlidingFrictionInteraction.h:22
void addTangentialForce(Vec3D force)
adds an extra tangential force, mainly for the tangential lubrication force from LiquidMigrationLS mo...
Definition: SlidingFrictionInteraction.h:96
Definition: Kernel/Math/Vector.h:30
EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC bfloat16 pow(const bfloat16 &a, const bfloat16 &b)
Definition: BFloat16.h:625
EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC bfloat16 log(const bfloat16 &a)
Definition: BFloat16.h:618
EIGEN_STRONG_INLINE EIGEN_DEVICE_FUNC bfloat16 tan(const bfloat16 &a)
Definition: BFloat16.h:633
const Mdouble pi
Definition: ExtendedMath.h:23

References BaseInteraction::addForce(), SlidingFrictionInteraction::addTangentialForce(), cos(), LiquidMigrationLSSpecies::getContactAngle(), BaseInteraction::getEffectiveRadius(), getHalfFillingAngle(), getLimitingDistance(), getLiquidBridgeVolume(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getOverlap(), BaseInteraction::getRelativeVelocity(), getRuptureDistance(), getSpecies(), LiquidMigrationLSSpecies::getSurfaceTension(), LiquidMigrationLSSpecies::getViscosity(), Eigen::bfloat16_impl::log(), constants::pi, Eigen::bfloat16_impl::pow(), Eigen::bfloat16_impl::tan(), and wasInContact_.

◆ distributeToOtherBridges()

void LiquidMigrationLSInteraction::distributeToOtherBridges ( LiquidFilmParticle particle,
Mdouble  distributableVolume 
)
private
212 {
213  // Get the other valid liquid bridges that the particle has.
214  std::vector<LiquidMigrationLSInteraction*> bridges;
215  for (auto i : particle->getInteractions())
216  {
217  auto j = dynamic_cast<LiquidMigrationLSInteraction*>(i);
218  if (j != this && j != nullptr && j->getLiquidBridgeVolume() != 0.0)
219  bridges.push_back(j);
220  }
221 
222  // When there are no other bridges, the particle should get all the liquid.
223  if (bridges.empty())
224  particle->addLiquidVolume(distributableVolume);
225  else
226  {
227  // Calculate the particle and bridge volumes from to the distribution coefficient and the number of bridges.
228  particle->addLiquidVolume(distributableVolume * (1.0 - getSpecies()->getDistributionCoefficient()));
229  Mdouble bridgeVolume = distributableVolume * getSpecies()->getDistributionCoefficient() / bridges.size();
230 
231  for (auto i : bridges)
232  {
233  // Add liquid to the bridge, but keep within maximum. Any excess liquid is added to the particle.
234  Mdouble excess = std::max(i->getLiquidBridgeVolume() + bridgeVolume - getSpecies()->getLiquidBridgeVolumeMax(), 0.0);
235  i->addLiquidBridgeVolume(bridgeVolume - excess);
236  particle->addLiquidVolume(excess);
237  }
238  }
239 }
int i
Definition: BiCGSTAB_step_by_step.cpp:9
void addLiquidVolume(Mdouble liquidVolume)
Definition: LiquidFilmParticle.h:94
Defines the liquid bridge LS interaction between two particles or walls.
Definition: LiquidMigrationLSInteraction.h:30
Mdouble getDistributionCoefficient() const
used to access the surface tension of the liquid.
Definition: LiquidMigrationLSSpecies.cc:155
#define max(a, b)
Definition: datatypes.h:23
std::ptrdiff_t j
Definition: tut_arithmetic_redux_minmax.cpp:2

References LiquidFilm< Particle >::addLiquidVolume(), LiquidMigrationLSSpecies::getDistributionCoefficient(), getSpecies(), i, j, and max.

Referenced by rupture().

◆ form()

void LiquidMigrationLSInteraction::form ( )
172 {
173  //form a bridge
174  //todo: extend to neighbours
175 
176  wasInContact_ = true;
177  auto species = getSpecies();
178  auto P = dynamic_cast<LiquidFilmParticle*>(getP());
179  auto I = dynamic_cast<LiquidFilmParticle*>(getI());
180  if (P == nullptr) //if P is a wall
181  {
182  logger(ERROR,"In LiquidMigrationLSInteraction::form, P should be a particle");
183  }
184  else if (I == nullptr) //if I is a wall
185  {
186  // Don't form a bridge when the volume is below the minimum bridge volume.
187  if (P->getLiquidVolume() < species->getLiquidBridgeVolumeMin())
188  return;
189 
190  // Don't exceed the maximum bridge volume. Remaining liquid will be kept in the particle.
191  Mdouble liquidBridgeVolume = std::min(species->getLiquidBridgeVolumeMax(), P->getLiquidVolume());
192  setLiquidBridgeVolume(liquidBridgeVolume);
193  P->addLiquidVolume(-liquidBridgeVolume);
194  }
195  else //if P and I are particles
196  {
197  Mdouble distributableLiquidVolume = P->getLiquidVolume() + I->getLiquidVolume();
198  // Don't form a bridge when the volume is below the minimum bridge volume.
199  if (distributableLiquidVolume <= species->getLiquidBridgeVolumeMin())
200  return;
201 
202  // Don't exceed the maximum bridge volume. Remaining liquid will be kept in the particles.
203  Mdouble pFraction = P->getLiquidVolume() / distributableLiquidVolume;
204  Mdouble liquidBridgeVolume = std::min(species->getLiquidBridgeVolumeMax(), distributableLiquidVolume);
205  setLiquidBridgeVolume(liquidBridgeVolume);
206  P->addLiquidVolume(-pFraction * liquidBridgeVolume);
207  I->addLiquidVolume(-(1.0 - pFraction) * liquidBridgeVolume);
208  }
209 }
@ ERROR
BaseInteractable * getI()
Returns a pointer to the second object involved in the interaction (often a wall or a particle).
Definition: BaseInteraction.h:264
BaseInteractable * getP()
Returns a pointer to first object involved in the interaction (normally a particle).
Definition: BaseInteraction.h:253
Definition: LiquidFilmParticle.h:15
void setLiquidBridgeVolume(Mdouble liquidBridgeVolume)
Definition: LiquidMigrationLSInteraction.cc:300
#define min(a, b)
Definition: datatypes.h:22

References ERROR, BaseInteraction::getI(), BaseInteraction::getP(), getSpecies(), I, logger, min, Global_Physical_Variables::P, setLiquidBridgeVolume(), and wasInContact_.

Referenced by actionsAfterTimeStep().

◆ getBaseName()

std::string LiquidMigrationLSInteraction::getBaseName ( ) const

Returns the name of the interaction, see Interaction.h.

Returns
std::string
291 {
292  return "LiquidMigrationLS";
293 }

◆ getElasticEnergy()

Mdouble LiquidMigrationLSInteraction::getElasticEnergy ( ) const
overridevirtual

Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to write the elastic energy into an output file.

Returns
Mdouble
Todo:
TW

Reimplemented from BaseInteraction.

274 {
276  return 0.0;
277 }

◆ getFieldVTK()

std::vector< Mdouble > LiquidMigrationLSInteraction::getFieldVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

354 {
355  return std::vector<Mdouble>(1, cbrt(liquidBridgeVolume_));
356 }
EIGEN_DEVICE_FUNC EIGEN_ALWAYS_INLINE T cbrt(const T &x)
Definition: MathFunctions.h:1320

References Eigen::numext::cbrt(), and liquidBridgeVolume_.

◆ getHalfFillingAngle()

Mdouble LiquidMigrationLSInteraction::getHalfFillingAngle ( )
327 {
328  const LiquidMigrationLSSpecies* species = getSpecies();
329  return pow(liquidBridgeVolume_, 0.26) + (0.285 - 0.4594 * species->getContactAngle()) * pow(liquidBridgeVolume_, (0.6327 + 0.897 * species->getContactAngle()));
330 }

References LiquidMigrationLSSpecies::getContactAngle(), getSpecies(), liquidBridgeVolume_, and Eigen::bfloat16_impl::pow().

Referenced by computeAdhesionForce().

◆ getLimitingDistance()

Mdouble LiquidMigrationLSInteraction::getLimitingDistance ( )
333 {
334  return getRuptureDistance()/4.0;
335 }

References getRuptureDistance().

Referenced by computeAdhesionForce().

◆ getLiquidBridgeVolume()

Mdouble LiquidMigrationLSInteraction::getLiquidBridgeVolume ( ) const
296 {
297  return liquidBridgeVolume_;
298 }

References liquidBridgeVolume_.

Referenced by computeAdhesionForce(), and rupture().

◆ getNameVTK()

std::string LiquidMigrationLSInteraction::getNameVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

348 {
349  return "liquidBridgeRadius";
350 
351 }

◆ getNumberOfFieldsVTK()

unsigned LiquidMigrationLSInteraction::getNumberOfFieldsVTK ( ) const
overridevirtual

writes extra information to the VTK output

Reimplemented from BaseInteraction.

338 {
339  return 1;
340 }

◆ getRuptureDistance()

Mdouble LiquidMigrationLSInteraction::getRuptureDistance ( )

◆ getSpecies()

const LiquidMigrationLSSpecies * LiquidMigrationLSInteraction::getSpecies ( ) const

Returns a pointer to the adhesive force species LiquidMigrationLSSpecies.

Returns
const LiquidMigrationLSSpecies*
283 {
284  return static_cast<const LiquidMigrationLSSpecies*>(getBaseSpecies()->getAdhesiveForce());
285 }
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
Definition: BaseInteraction.cc:663
BaseAdhesiveForce * getAdhesiveForce() const
Definition: BaseSpecies.h:131

References BaseSpecies::getAdhesiveForce(), and BaseInteraction::getBaseSpecies().

Referenced by computeAdhesionForce(), distributeToOtherBridges(), form(), getHalfFillingAngle(), and getRuptureDistance().

◆ getTotalLiquidBridgeVolume()

Mdouble LiquidMigrationLSInteraction::getTotalLiquidBridgeVolume ( InteractionHandler h)
static
373 {
374  Mdouble volume = 0;
375  for (auto i : h)
376  {
377  auto l = dynamic_cast<LiquidMigrationLSInteraction*>(i);
378  if (l)
379  {
380  volume += l->getLiquidBridgeVolume();
381  }
382  }
383  return volume;
384 }

References i.

◆ getTotalLiquidFilmVolume()

Mdouble LiquidMigrationLSInteraction::getTotalLiquidFilmVolume ( ParticleHandler h)
static
359 {
360  Mdouble volume = 0;
361  for (auto p : h)
362  {
363  auto l = dynamic_cast<LiquidFilmParticle*>(p);
364  if (l)
365  {
366  volume += l->getLiquidVolume();
367  }
368  }
369  return volume;
370 }

References p.

◆ getTypeVTK()

std::string LiquidMigrationLSInteraction::getTypeVTK ( unsigned  i) const
overridevirtual

Reimplemented from BaseInteraction.

343 {
344  return "Float32";
345 }

◆ getWasInContact()

bool LiquidMigrationLSInteraction::getWasInContact ( ) const
311 {
312  return wasInContact_;
313 }

References wasInContact_.

◆ read()

void LiquidMigrationLSInteraction::read ( std::istream &  is)
overridevirtual

Interaction read function, which accepts an std::istream as input.

Parameters
[in,out]is

Implements BaseObject.

84 {
85  std::string dummy;
86  is >> dummy >> wasInContact_;
87  is >> dummy >> liquidBridgeVolume_;
88 }
std::string string(const unsigned &i)
Definition: oomph_definitions.cc:286

References liquidBridgeVolume_, oomph::Global_string_for_annotation::string(), and wasInContact_.

◆ rupture()

void LiquidMigrationLSInteraction::rupture ( )
242 {
243  // remove the contact history
244  wasInContact_ = false;
245 
246  //if the bridge is already empty, do nothing
247  if (getLiquidBridgeVolume() == 0.0)
248  return;
249 
250  //else rupture a bridge
251  auto P = dynamic_cast<LiquidFilmParticle*>(getP());
252  auto I = dynamic_cast<LiquidFilmParticle*>(getI());
253  if (P == nullptr) //if P is a wall
254  {
255  logger(ERROR,"In LiquidMigrationLSInteraction::rupture, P should be a particle");
256  }
257  else if (I == nullptr) //if I is a wall
258  {
261  }
262  else //if P and I are particles
263  {
267  }
268 }
void distributeToOtherBridges(LiquidFilmParticle *particle, Mdouble distributableVolume)
Definition: LiquidMigrationLSInteraction.cc:211

References distributeToOtherBridges(), ERROR, BaseInteraction::getI(), getLiquidBridgeVolume(), BaseInteraction::getP(), I, logger, Global_Physical_Variables::P, setLiquidBridgeVolume(), and wasInContact_.

Referenced by actionsAfterTimeStep(), and actionsOnErase().

◆ setLiquidBridgeVolume()

void LiquidMigrationLSInteraction::setLiquidBridgeVolume ( Mdouble  liquidBridgeVolume)
301 {
302  liquidBridgeVolume_ = liquidBridgeVolume;
303 }

References liquidBridgeVolume_.

Referenced by form(), and rupture().

◆ setWasInContact()

void LiquidMigrationLSInteraction::setWasInContact ( bool  wasInContact)
316 {
317  wasInContact_ = wasInContact;
318 }

References wasInContact_.

◆ write()

void LiquidMigrationLSInteraction::write ( std::ostream &  os) const
overridevirtual

Interaction print function, which accepts an std::ostream as input.

Parameters
[in,out]os

Implements BaseObject.

74 {
75  os
76  << " wasInContact " << wasInContact_
77  << " liquidBridgeVolume " << liquidBridgeVolume_;
78 }

References liquidBridgeVolume_, and wasInContact_.

Member Data Documentation

◆ liquidBridgeVolume_

◆ wasInContact_

bool LiquidMigrationLSInteraction::wasInContact_
private

A history parameter to store if the particles were in contact or not. Useful to compute adhesive forces.

Referenced by actionsAfterTimeStep(), computeAdhesionForce(), form(), getWasInContact(), LiquidMigrationLSInteraction(), read(), rupture(), setWasInContact(), and write().


The documentation for this class was generated from the following files: